- idsoftware.com pointed out that the DOOM Collector’s Edition, containing the WAD files for Ultimate DOOM, DOOM II, and Final DOOM, is available. There’s a plethora of DOOM engine source ports to Linux (DOOM’s source code was GPL’ed many years ago) that you could use to play this collection.
- The DOOM III website now has more content, including a clip of the theme song by tweaker (there’s a Billboard article concerning the music here). The site also prominently displays the August 3rd ship date for North America.
- The Union Aerospace Corporation site (the sinister company behind the ill-fated teleportation experiments in the DOOM storylines) is now displaying a countdown to the demonic invasion and end of life on this plane of existe– I mean the ship date.
RD: The Win32 dedicated server works out of the box and the dedicated Linux version should be available around when the game hits store shelves. That does not mean it will be available but it should be.G4TechTV ran several interviews with id personnel over the past week: Pulse spoke with id employees about DOOM III in general and showed new footage of the game, while Icons devoted an entire show to the history of the DOOM series. Both of these segments have been posted online and can be downloaded from 3D Gamers’ DOOM III section.
Shacknews also pointed out another brief interview on G4TechTV in which id’s Todd Hollenshead stated that Return to Castle Wolfenstein II is in development at another studio; no further details have been made available at present.
id also supplied [H]ard|OCP with benchmarks for DOOM III on higher-end video cards. The results won’t translate to the Linux build due to OS and driver differences, but it should give a rough idea how NVIDIA 6800-class and 5950 Ultra cards would perform on your machine. There were also these comments from John Carmack:
It should be noted that all of the modern cards play the game very well, and benchmark scores should not be the be-all-end-all decision maker. Scores will probably improve somewhat with future driver releases, and other factors like dual slots or dual power connectors can weigh against some of the high end cards.[...]A note on overclocking: it is very likely that overclocked configurations that “play everything else perfectly” will start to show problems on D3 due to new usage patterns. Everyone is of course free to do whatever they want with their own hardware, but don’t complain to us…
Finally, id made the rounds at several gaming websites last Friday and answered various questions :
Among the interesting things mentioned:
- It will ship on 3 CD’s
- A demo is being worked on
- Environmental sounds were used in lieu of the traditional id score/soundtrack
- Multiplayer is client/server-based for 4 players due to concerns over bandwidth bottlenecks. Game modes are all deathmatch variations: FFA, team dm, tournament, and last man standing
- id’s next project will be a new property, not a sequel to an existing franchise
- Raven Software is still working on the Quake 2-sequel Quake 4, which uses the DOOM III engine
Update by zakk
In addition to the above, id’s Robert Duffy has updated his .plan with a huge post regarding Doom 3 system requirements. Covering what amount of VRAM you’ll need for certain across-the-board video quality levels in the game, in addition to mentioning that Doom 3 is using Ogg Vorbis and a variety of other snippets of detail on RAM usage and such.