UnrealEngine 3 Editor Plans

July 6th, 2004 by Crusader

BeyondUnreal pointed out this post by Ryan “icculus” Gordon to theLinux UT2004 mailing list (FAQ):

We’ve already rewritten UnrealEd to use the wxWindows toolkit on Windows. The intention is to have it run on Mac, Linux, and Windows.

That’s for UnrealEngine3, though, not UT2004.

This is great news, as no previous versions of the editor have run on Linux natively.

Edit: To clarify, this is the third major iteration of the Unreal engine, for use in future Unreal-driven titles.

Edit (by jvm): I followed up with Ryan about this information. Here’s his response, in full:

Their title [of the post at BeyondUnreal] is a little misleading, but yeah. Like the quote says, it’s the intention to run on all those platforms, but no work has been done yet, and won’t be for a long time. The engine itself isn’t running on Linux and Mac at the moment, let alone the editor, but the explicit reason for the move to WxWidgets was to allow UnrealEd to go cross-platform. This is all for UnrealEngine3; the UE2 games (ut2004, etc) are still on the MFC-based editor, which won’t see a Linux version.

So, basically, if I don’t get hit by a bus before it ships, we’ll ship the editor with the game for Linux and Mac, too.

6 Responses to “UnrealEngine 3 Editor Plans”

  1. Anonymous Says:

    Unreal Engine 3 is nice and all, but what we really need is an editor for Unreal Tournament 2004. Come on, thats where all the real modding action is these days.

  2. Anonymous Says:

    The title is a bit misleading. We are speaking on UnrealEngine3, not Unreal 3’s Engine (and from what I’ve read in interviews, it doesn’t even look like the big game powered by this engine will be Unreal 3.)

  3. Anonymous Says:

    Thx and good job!

  4. mrew Says:

    Great news indeed! Things are (slowly) beginning to move in the right direction! This may be a fews years away yet, but it is welcome news…

  5. Anonymous Says:

    I’m curious — from interviews etc. it looks like UnrealEngine3 is very heavily geared towards DirectX(9) rendering, with no fallbacks etc. There’s been no mention of a linux or OpenGL port of the engine. I guess the fact that UE3’s UnrealEd looks to be getting a port is a fair indication though!

  6. Archwyrm Says:

    Please look both ways when crossing streets. =)

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