A Tale of Cross-Platform Development

June 30th, 2004 by Crusader

NewsForge posted an article concerning eGenesis’ experiences developing and supporting the Linux version of A Tale in the Desert, a community-focused MMORPG. Discussed are the benefits of having a multi-OS codebase and statistics for their Linux userbase.

2 Responses to “A Tale of Cross-Platform Development”

  1. Anonymous Says:

    all well and good and I hope numbers increase..however I’ve seen/played the game…and while its ‘ok’ I felt at the time I tried it..that I was being ‘pushed’ into paying which completelyyyy TUNRNED ME OFF…however..regardless of that ( maybe if they weren’t so pushy I might have paid for a month or two?) i’m NOT of the mindset to ‘pay montly’ for a game…i’d rather pay once and be done with it and alot of my friends ( windows/linux) feel the ‘same’ way..

    go fig/cu

  2. Anonymous Says:

    “eGenesis reports that 48% of all credit cards used by Linux subscribers had the monthly charges disputed. The owners of the credit cards each claimed the cards were fraudulently used.”

    It’s things like this that really make the failure of Linux gaming clear. Out of the 101 subscribers, 48 of them were only willing to pay to play the game if they stole the money from others. What more can you expect though, the Linux culture is one of getting everything for free. Users want free binaries from Loki, free drivers from Nvidia, free WineX from Transgaming, Dell is just lucky that they arent asking for free computers yet.

    If we ever want to see improvement in the Linux gaming market, people need to become more like Windows users and accept that software may not always be free. Pay for your games, pay for for WineX, pay for Xi Graphics AcceleratedX drivers. Just look at Windows, piracy is low and people have become used to fairly compensating companies for their hard work.

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