June 24th, 2004 by Crusader

Catch-up time again!

  • Chris Goff let us know he’s written aguideto gaming on the Linux platform for Windows users interested in what’scurrently available. Distributions, video drivers, and commercial games are covered.
  • The developers ofA Tale in the Desert(screenshots),a MMORPG set in ancient Egypt, sent in word that their “end game” sequence offinale tests for player characters has begun, which will conclude the firsttelling of the game. You can sign up for beta phase of the second telling at Stratics Centralhere; apreviewis also up, which enumerates the improvements in the next version of thiscommunity-oriented game.
  • The developers ofJump ‘n Bump, a multiplayer 2Dplatformer, let us know that version 1.50 is now available. Changes:
    • AI controlled bunnies (pressing 1, 2, 3 or 4 during the game, makes computer controlling the respective bunny). AI is nothing from another world, but adds some fun, especially when playing with only another person
    • Two level selectors included, using kdialog (kde) and Xdialog (gtk)
    • Updated documentation
    • It’s now possible to control the 3rd bunny using mouse buttons (same way as in the DOS version)

    It can downloaded from here.

  • Recent game updates of note from
    • Stratagus 2.1pre1, a free RTSgameengine (download).A list of games which utilize this engine can be foundhere.
    • LBreakout2.5beta8, a game similar to the arcade classic Arkanoid(download).
    • AdvanceMAME 0.83.0, a MAME portwith support for arcade monitors (download).
    • Advanced Strategic Command 1.15.0, aturn-based strategy game project (download).
    • ETS 20040614, alogfile parser for Return to CastleWolfenstein: Enemy Territory (download).
    • GFSGL 0.90.1, a generalized gameinstaller/launcher (download).Dome Engine 0.2.8, anOpenGL-based 3D engine (download).

    The Linux Game Tome mentioned thesereleases recently:

    • Mtp Target 1.1.0, which involvesrolling penguins down a ramp at targets (download).
    • Exult 1.2, the project whichhas recreated the Ultima 7 game engine (download).
  • Wired Newsmentionedthat a team of 24 developers are working on the next major revision ofAmerica’s Army, the freefirst-person shooter developed and published by the Department of the Army.The article mentions that AA: Overmatch is being targeted for a March 2005release date.(thanks Slashdot).
  • Finally, the developers of Nexuiz, a deathmatch FPS project based on the open-sourced Quake 1 engine, let us know that they’ve released a video showcasing their efforts to celebrate Quake’s eighth anniversary.

3 Responses to “/dev/urandom”

  1. tjwhaynes Says:

    Good to see a group of developers rally around the DarkPlaces code and produce a “complete” game from it. Looks pretty good – if it plays as well as it looks, it might be worthy of space on my system :-)

    There are a number of Free projects that are really grabbing my gaming time these days. Kudos to those developers who are continually improving and expanding Free gaming :-) (and that definitely includes Gavin Camp over at

    Toby Haynes

  2. Hohlraum Says:

    what a fun ass game. try it, I think you’ll agree. it takes some getting used to, but once you get better at it you’ll be wanting more and more maps!

  3. Anonymous Says:

    is there a way to play cyberball with two screens and multiple players like the arcade?

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