Hello LinuxGames folks,
It’s come to our attention that LinuxGames.com was accidently on our Macintosh PR email list and, thus, received our recent announcement about the release of The Omega Stone on MacOS X. While this was not intentional, I would like to take this opportunity to clear up a number of issues that seem to be raised in the Linux community about our Macintosh work. Please feel free to post this to LinuxGames.com whereever you feel is appropriate.
Firstly, I’d like to point out that the Windows version of The Omega Stone does indeed work out of the box on Linux in WineX. Go out and buy the Windows version, pop it into your system, load it up through Point2Play, and it will run nicely.
Secondly, we believe that our Mac work is very complimentary to our Linux work. Through the Mac side of our business, we’re exposed to far more source code than we would otherwise have access to, and that has been helpful for us in improving our Linux support for a number of different DirectX APIs.
And finally, our Macintosh work is funded by our Macintosh partners and our venture capital investors, NOT by our Linux customers. We have a completely separate team of Mac-focused developers that works on getting our Mac products out the door. We don’t ask our Linux customers to pay for work that’s not Linux related. Period.
I’m planning on addressing these and some other concerns that I’ve heard lately in an upcoming Gavriel States column on our website next week, so please stay tuned for more. We’ll make sure that LinuxGames.com is on the right email list when the time comes. 8-)
I want to thank Gavriel State personally for taking the time to address this situation, and particularly for addressing the relationship between the WineX work and the MacOS X ports. More information is most certainly better, and in this case it has helped clear the air somewhat. We, LinuxGames.com, look forward to reading more about this when Mr. State posts his column. Again, thanks.