LINUXGAMES

TransGaming Update

March 10th, 2004 by jvm

Completely unedited, here is an email we received from Gavriel State of TransGaming referencing yesterday’s post.

Hello LinuxGames folks,

It’s come to our attention that LinuxGames.com was accidently on our Macintosh PR email list and, thus, received our recent announcement about the release of The Omega Stone on MacOS X. While this was not intentional, I would like to take this opportunity to clear up a number of issues that seem to be raised in the Linux community about our Macintosh work. Please feel free to post this to LinuxGames.com whereever you feel is appropriate.

Firstly, I’d like to point out that the Windows version of The Omega Stone does indeed work out of the box on Linux in WineX. Go out and buy the Windows version, pop it into your system, load it up through Point2Play, and it will run nicely.

Secondly, we believe that our Mac work is very complimentary to our Linux work. Through the Mac side of our business, we’re exposed to far more source code than we would otherwise have access to, and that has been helpful for us in improving our Linux support for a number of different DirectX APIs.

And finally, our Macintosh work is funded by our Macintosh partners and our venture capital investors, NOT by our Linux customers. We have a completely separate team of Mac-focused developers that works on getting our Mac products out the door. We don’t ask our Linux customers to pay for work that’s not Linux related. Period.

I’m planning on addressing these and some other concerns that I’ve heard lately in an upcoming Gavriel States column on our website next week, so please stay tuned for more. We’ll make sure that LinuxGames.com is on the right email list when the time comes. 8-)

Take care,
-Gav

I want to thank Gavriel State personally for taking the time to address this situation, and particularly for addressing the relationship between the WineX work and the MacOS X ports. More information is most certainly better, and in this case it has helped clear the air somewhat. We, LinuxGames.com, look forward to reading more about this when Mr. State posts his column. Again, thanks.

9 Responses to “TransGaming Update”

  1. Gore Says:

    more damage control and spin!! bill’s got some real competition now!!

  2. dvNull Says:

    “Through the Mac side of our business, we’re exposed to far more source code than we would otherwise have access to, and that has been helpful for us in improving our Linux support for a number of different DirectX APIs.”

    Then why dont you contribute those to the WINE project and be a good community member ?

  3. Anonymous Says:

    Im so glad there is choice in the linux community..that choice leads me to ‘native’ games ..yes read that again folks ‘native’ games instead of half-breed buggy ( read: most of my fav. games never worked in winex so why bother : startopia/aquanox ) half-working or not at all winex emulated games..

    I am vocal about this because while I realize there are those that flat dont want to ‘wait’ for native stuff and just play what ‘quality’ stuff we do have, I also realize the ‘quality’ of games we’ll get once we do just start playing native games instead of emulation that flat rarely run 100% like they should.

    I opted months ago to never buy a windows game again..I have stuck to that promise and will continue to only buy linux native games and thusly support LGP all the way and companies like: s2games.com and nwn.bioware.com to name a few..

    those serious about linuxgaming need apply therein ..for the rest there is always emulation and macOSX ports.

    sincerely
    the linux gamer

  4. Anonymous Says:

    …that any kind of coding that means progress is
    good coding!!!

    so please continue to code for the mac!…

  5. Anonymous Says:

    I’m glad Transgaming took the time to apologise. Hopefully this kind of stuff-up doesn’t happen again.

  6. Anonymous Says:

    I cancelled my subscription yesterday.

  7. Anonymous Says:

    “And finally, our Macintosh work is funded by our Macintosh partners and our venture capital investors, NOT by our Linux customers. We have a completely separate team of Mac-focused developers that works on getting our Mac products out the door. We don’t ask our Linux customers to pay for work that’s not Linux related. Period.”

    So infact they’re doing even LESS with the subscription fees then previously thought

  8. Anonymous Says:

    is the constant whining, complaining, and the ability to sound like toddlers having a temper tantrum.

    My god, shut the hell up about how Transgaming sucks or “prevents” games from being ported to Linux (to run natively). I seem to remember wine(x) being the cause of one game, but which game was it? Furthermore, which games have been not been ported SPECIFICALLY because the developers thought it worked with wine(x). Take a look at home many commerical games run natively in Linux, and then compare that with which development studios make the games? Do most of those games come from the same companies? Leave out icculus and LGP — even though they do great work — they can’t port them all.

    Maybe the thought hasn’t crossed your mind, but don’t you find it “odd” that these game-development companies said they wouldn’t port it because they “thought” it worked in wine(x)? Doesn’t that show you that they didn’t even want to commit an hour to test that idea out? If they won’t even check for themselves, chances are they wouldn’t even bother to take the time to port it?

    If linux gamers all “band together”, it has the collective economic force of a fart in a hurricane. And economics are what will drive most places to port the games themselves. They don’t have sympathetic developers like Epic and iD do.

  9. Anonymous Says:

    weren’t that the guys who promised to give code back to wine when they had 20.000 members…

    yeah..ofcourse…the problem was that suddenly wine became LGPL..the horror. Like if that is a reason to break promises. You do not have to submit it to wine, you can just X11 licence it in rewind.

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