Final Frontier Trader 0.64 released
March 9th, 2004 by MarvIn some less flame-baited news, Final Frontier Trader,has been updated to release 0.64. Changelog includes the following items:
- The weapon change keys can be changed now
- Fixed a small bug that crashed the game when you tried to change a control to a key that was already in use
- Changed turn delays to be in milliseconds
- Added an AI ship that automatically starts attacking you
- You can be hit by the AI ship, and the right lower display shows your current speed, shields, and hull integrity
- Made it more obvious what happens in menus by replacing “Cancel” buttons with “Back to…”
- Fixed collision detection bug that would show itself when zoomed out
- Allowed non-starter player ships to be added in the object script
- Added “shootpoint” to the FPK Specification
- Added a message that outputs whenever any FPK has an error
- Made warp speed a little more interesting. It is now an exponentially increasing speed. Also allowed the engine to overheat, and cause instant game over
Download [ Final Frontier Trader 0.64 ]



