Weekly Review: TripleA
February 8th, 2004 by MarvCybrid has posted yet another review, this time reviewing Triple A. TripleA, for the unknown, is a clone of the popular Axis and Allies boardgame.
Cybrid has posted yet another review, this time reviewing Triple A. TripleA, for the unknown, is a clone of the popular Axis and Allies boardgame.
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February 10th, 2004 at 10:41 am
What this game really needs is an AI. I don’t have time to try to track people down on line yet I am a big A&A fan. I would also like to see an A&A World at War version of this. One of the inherent problems with A&A is that only a few general strategies are best
For example: Germany needs to take out the UK navy or else it gets bottled up in Europe as the UK dumps troops into Africa (or if there are enough troops and transports does repeated European invasions).
Conversely the UK is very dependent upon its navy and Germany can utilize its planes to delay a UK naval buildup for several rounds. UK’s only hope is to gather the fleet and build lots of transports for cannon fodder (especially if a battleship survives). Sometimes what is left of the navy retreats to Eastern Canada, sometimes there are enough ships left to sit in the North Sea. It is also imperative that Russia move its ships into the North Sea to help defend.
Japan needs to land lots of troops in Asia to put pressure on the Russians (the “build industrial Complex really helps because an IC in French Indo-China-Burma will generate 3 tanks per round and cripple the allied defense) and at the same time build subs to fend of and delay the US Navy (note a Pearl Harbor is generally stupid as whatever navy survives gets creamed by a US retaliation force).
The US just builds ships and planes and should concentrate on island hopping in the Pacific and dumping a nuisance tank or two in Africa, not much excitement there. Sometimes its nice to send over a plane or two to the other allies for defense (really makes a difference in Russia).
Russia needs to go offensive or it’s sunk because the US and UK can rarely get production on line in time to stop a massive German buildup. Purchasing a mixture of infantry and tanks always does well and helps keep bite in the Russian offensive. A defensive Russia will invariably have problems with Germany flanking through Africa and the Black Sea since the Allies cannot get enough troops in Africa or Asia without using the “build industrial complex” variant. However Russia is the lynch pin and if it losses Far East, Novosibirsk, Kazakstan, and Caucas the Allies are generally screwed. If it holds out long enough the Allieas will invariably win and that’s pretty much it. The rest is up to dice rolls. Some variants of these main strategies will emerge depending on the luck of the dice but the game basically reduces itself to the level of Risk.