Unreal Tournament 2004 Update
February 3rd, 2004 by CrusaderOn January 29th, 3DGPU.com conducted an IRC question and answer session with representatives from Epic Games (when did they drop the Mega- from their company title incidentally?) and NVIDIA concerning their upcoming first-person shooter Unreal Tournament 2004. Also in attendance was Ryan “icculus” Gordon. During the chat (the log of which can be found here) a few questions were asked about the state of the UT2K4 Linux port:
<DrSiN[EPIC]> Linux and Mac are being developed at the same time. I beleive all 3 will have voice over ip, but only Win32 has text to speech[...]
<MarkRein[Epic]> Floam|LinuxGuy–> I already said Linux will be in the box (there will be a Linux demo before release as well)
[...]
<DrSiN[EPIC]> Icculus is Ryan Gordon.. He’s handling the Linux and Mac ports as well as 64bit UT
[...]
<MarkRein[Epic]> Hey folks, I made a mistake on a previous answer. It seems we will need to do 64bit Linux support after all because 32-bit OpenGL apps won’t run on 64-bit Linux. Icculus (Ryan Gordon) can elaborate on this as he’s the guy who does that stuff. Thanks for coming Ryan! Feel free to comment!
[...]
<MarkRein[Epic]> Wow, Ryan is a brave man. He’s doing 32bit Linux, Macintosh and 64bit Linux. Yikes, that’s a lot of work!
[...]
<icculus> Ok, about the 64-bit Linux stuff, we’re going to do it, but it’s not going to be mega-optimized the first time through…largely we want to show it can be done and get a feel for what the bug reports and system configs look like.
[...]
<icculus> badsdaf: We get requests for non-win32 versions of unrealed (Editor’s note: the Unreal engine level editor) a lot, but the current codebase is just one big mass of Windows code, so it’d be more of a rewrite than a port for ut2004.
[...]
<icculus> [r-]Jagobah: There will be an OpenGL renderer in UT2004…we need it for the Mac and Linux ports, so it’s not going away.
I’ll put up more information about UT2K4 itself (gameplay modes and what not) when I get a chance later today.




February 3rd, 2004 at 7:21 am
I hope that UT2004 has a better optimized OpenGL renderer this time around. I was under the impression that the last one was merely a wrapper for D3D.
February 3rd, 2004 at 8:06 am
can anyone elaborate on this:
32-bit OpenGL apps won’t run on 64-bit Linux
does this mean that if I want to use a 64bit linux on an amd64, all my opengl apps have to be 64bit? so if I want to use them, I have to go with a 32bit linux?
February 3rd, 2004 at 10:21 am
I’m building a new computer this month and I am going to use an AMD 64-bit clipset. Knowing that Epic is not only developing a Linux and Mac version but a 64-bit version of UT2004 is great news. I have an Xbox, GameCube and Playstation 2 so if a game doesn’t come out for Linux I could get it on one of those systems.
February 3rd, 2004 at 12:49 pm
Yes its great news, and I’m very glad I’ll be able to play it … sadly the only laptop that had athlon64 available was one by Voodoo, and I didn’t have the option of choosing Nvidia so ATI needs to get crackin on 64 bit drivers…
February 3rd, 2004 at 1:48 pm
Cool. Send me the source and I will compile it on my alpha ;) hehehe
Oh btw. I like the new look.
February 3rd, 2004 at 4:38 pm
why no tts? i’m sure i saw a few open source implementations of tts on scouseforge??
not that i can moan, just wondered why, are those implementations too crappy compared to the M$ tts system?
February 3rd, 2004 at 4:41 pm
icculus should just skip the mac support and concentrate on linux.
What’s next an alpha version for 1 person?
BTW:
What happened to the ability to search the site?
I’m lookin for the post about having x on f7 and f8 and the f8 one is 640×480 and for gaming – anyone?
February 5th, 2004 at 7:37 am
This is the single thing I am looking forwad to the most. If UnrealEd is released for linux, you can be sure that there will be more maps out… At least from this side, I’ve got a couple of interesting designs posed for implementation ;) One of which I’ve wanted to do for quite a number of years now (I’ve already done it for HalfLife, but the engine can’t handle it ;) ).
February 5th, 2004 at 5:20 pm
UT2004 looks so good. Man I can’t wait. Does anyone know how many people can play on one server at once? Hope it’s 40-50, I played BF1942 with 64 people and that’s way too much for my DSL,40-50 I do good.
February 6th, 2004 at 12:29 am
[q][i][b]From:[/b] Tux Games Mailing Lists < lists AT tuxgames DOT com >
[b]To:[/b] < zlatko AT gmx DOT at >
[b]Subject:[/b] Tux Games New Release
[b]Date:[/b] Thu, 05 Feb 2004 23:35:40 +0000
A new game, entitled Unreal Tournament 2004 has been added to the Tux Games product list. This is a pre-release item, and it is due to be released 16 Mar 2004.[/i][/q]
Needless to say, I already preordered my copy. 8-) I only hope they’ll ship UT2004 faster than Savage – preordered in October 2003, and I’m [b][i]still[/i][/b] waiting …
November 11th, 2006 at 6:34 am
Hi all
January 5th, 2007 at 10:19 pm
shdf hdsfg hdfi sdfh
5of 5od 5oq 5or 5ol 5oe 5ok 5og 5on 5oj
http://urlzip.de/5ok