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	<title>Comments on: Savage 2.00b/c</title>
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	<link>http://www.linuxgames.com/archives/6446</link>
	<description>Embrace your Inner Penguin</description>
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		<title>By: GlaDiaC</title>
		<link>http://www.linuxgames.com/archives/6446/comment-page-1#comment-22802</link>
		<dc:creator>GlaDiaC</dc:creator>
		<pubDate>Sun, 25 Jan 2004 07:10:50 +0000</pubDate>
		<guid isPermaLink="false">#comment-22802</guid>
		<description>b]2.00b to 2.00c Changelog[/b]
o Fixed a flaw in the reliable packet sending code which was causing clients to sometimes get dropped between maps or receive bad data on a server connect
o Fixed a bug where the world config file wasn&#039;t getting loaded on the server, causing servers to use the wrong farclip setting when determining which data to send. This fix should reduce traffic somewhat.
o Added extra client side network debugging info when cl_debug and con_developer are on
o Never add teammates to the client&#039;s exclusion list
o Added in some extra information for people running &quot;speedtest&quot; demos, namely average FPS and total frame count, so clients interested in that may want to download this patch also

[b]2.00a to 2.00b changelog[/b]
o Fixed performance issue caused by invalid model load attempts by the game
o added &quot;mediainfo&quot; command which displays the number of invalid and valid media loads
o added lots of nice performance info to &quot;showGamePerf&quot;. shows the client frame in much more detail than it did previously.

greets from linux-gamers.net :)</description>
		<content:encoded><![CDATA[<p>b]2.00b to 2.00c Changelog[/b]<br />
o Fixed a flaw in the reliable packet sending code which was causing clients to sometimes get dropped between maps or receive bad data on a server connect<br />
o Fixed a bug where the world config file wasn&#8217;t getting loaded on the server, causing servers to use the wrong farclip setting when determining which data to send. This fix should reduce traffic somewhat.<br />
o Added extra client side network debugging info when cl_debug and con_developer are on<br />
o Never add teammates to the client&#8217;s exclusion list<br />
o Added in some extra information for people running &#8220;speedtest&#8221; demos, namely average FPS and total frame count, so clients interested in that may want to download this patch also</p>
<p>[b]2.00a to 2.00b changelog[/b]<br />
o Fixed performance issue caused by invalid model load attempts by the game<br />
o added &#8220;mediainfo&#8221; command which displays the number of invalid and valid media loads<br />
o added lots of nice performance info to &#8220;showGamePerf&#8221;. shows the client frame in much more detail than it did previously.</p>
<p>greets from linux-gamers.net :)</p>
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		<title>By: zborgerd</title>
		<link>http://www.linuxgames.com/archives/6446/comment-page-1#comment-22800</link>
		<dc:creator>zborgerd</dc:creator>
		<pubDate>Sat, 24 Jan 2004 20:21:01 +0000</pubDate>
		<guid isPermaLink="false">#comment-22800</guid>
		<description>Linux version mirrored (dual OC-48). Get it at my site.

http://borgerding.org/savage_patch_200b_to_200c.tar.gz

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		<content:encoded><![CDATA[<p>Linux version mirrored (dual OC-48). Get it at my site.</p>
<p><a href="http://borgerding.org/savage_patch_200b_to_200c.tar.gz" rel="nofollow">http://borgerding.org/savage_patch_200b_to_200c.tar.gz</a></p>
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