LINUXGAMES

10th Anniversary of DOOM

December 15th, 2003 by Crusader

Ten years ago last week, id Softwarereleased version 1.0 of DOOM Episode 1: Knee Deep in the Dead (shareware,which is still available to thisday).Not too long afterthe initial release (which you can read abouthere inthis excerpt from Mastersof Doom), I had a chance to install it on my already aging PC. The lack ofa sound card relegated the various hellspawn to uttering beeps and bloopsinstead of grunts and screams, but I was no less impressed with the gameplayand design.

Then, just one year later (Dec 9, 1994), id’s Dave Taylorannouncedthe first official DOOM Linux port:

I did this ’cause Linux gives me a woody. It doesn’t generaterevenue.

I doubt I can improve upon that statement, so I’ll refrain from trying. At anyrate, nascent Linux gamers were now able to match wits (and HE ordnance) withhellspawn on the open source platform.

Flash forward four years: id makes the source code to DOOM available(and, eventually, under the GPL), allowing fans to developnew features such as TCP/IP client-server support, and starting what’s becomea gratifying industry trend: releasing commercial game source code once the licensingrevenue stream is no longer viable.Many revolutions around the sun later, the second full sequel,DOOM 3, is on the verge of release, and the original’sprogeny have come to dominate the PC gaming action genre.

I thought I had more to say here, like how much of an influence DOOMwas for me, crazy multiplayer anecdotes, how I nearly soiled my chair fightingthe Cyberdemon the first time, that sort of thing, but none of it isparticularly interesting or compelling entertainment in and of itself, so you get nothing!

Ok, I lied. Here’s a blurb from an ancient Wired magazinearticlethat I think does a fair job of summarizing the mark the game made on ourcollective hobby:

But for most fans, there’s nothing academic about id’s games. Several Doomdiehards who came to id one afternoon to perform beta testing demanded thatTim Willits customize their mouse and keypad configurations in accordance withhighly specific instructions. Willits complied, commenting, “You know, none ofus use these weird configurations.”

“Are you a Doom fan?” one beta-tester asked.

Tim stared at him. “Uh, I work here, remember?”

“No, man, you don’t understand. Doom is my life!”

Some of you out there may have missed out on DOOM. If so, I’m here to help. Ifyou lack the retail versions of DOOM or DOOM II, you can still grab theshareware WAD linked above (the game data: maps, monsters, level textures, and soforth) and one of the myriad of DOOM code forks (usually referred to somewhatconfusingly as “source ports”), such as PrBoom (or, if enhanced multiplayeris what you want, DOOM Legacy).

DOOM 1 Episode 1 Shareware WAD: [3ddownloads.com]
PrBoom 2.2.4: [SourceForge.net]

Here’s a few commemorative articles of note:

  • Doomworld – Discussionabout thedivergenceof the DOOM source tree, the best WADs from previousyears, a DOOM comicthat’s really something awful, and start to crateratings. Doomworld’s 5thanniversary section is still up also, and includes features such as theDOOM Bible.
  • Gamespy -catching up with the originaldevelopers,recollections,a timeline,and an interviewcomparing development in 1993 to 2003.

7 Responses to “10th Anniversary of DOOM”

  1. Says:

    That Doom Comic is pretty funny. Ha ha ha!

  2. Says:

    Does anyone know which weird configurations they used?

    I know I have a weird one myself. Like I move forward with RMB, backwards with MMB, strafe with q/w, jump on e, stuff like that.

  3. zborgerd Says:

    I loved Doom. My buddies and I spent countless hours designing levels (with the excellent DoomEd) and playing over modem. There was also a great local BBS called “The Dayton Gamenet”, which featured 4-player Doom/Heretic/etc. capabilitites by means of a special game client interface. It was fun kicking ass in Brickyard, perhaps one of the best Doom DM levels ever made.

  4. simcon Says:

    I’ve just upgraded to mdk9.1, and as usual I reinstall things that matter. I use PRBOOM with my Ultimate Doom and Doom 2 registered WADS and occasionally have a quick blast, simply because it is such a defining moment in PC gaming history and such a playable game. Ok now it looks blocky but it’s like being a pensioner and reminiscing about WW2 :D id rock and will hopefully always rock because they are truly in control. The day they sell out to corporatism is the day we all have to accept mediocrity as the norm. Here’s to id :D Cheers.

  5. Says:

    ..as the author of ‘The Sky May Be’, I don’t know whether to laugh or cry..

  6. zealotasd Says:

    Over on http://www.newdoom.com, there is/was a tabloid about 3dgamers.com celebrating the 10th anniversary of DooM by posting a high resolution trailer of DooM III in E3 (here, http://www.3dgamers.com/news/more/1070941267/).

    Now for the OT information, “new pictures” of DooM III are posted (here, http://www.newdoom.com/newdoomshots.php).

  7. Says:

    http://zdoom.org/
    Installing Linux from scratch can certainly be entertaining (not to mention time-consuming). So far, I’m pretty happy with it. This is the first Linux installation I’ve used where all my hardware actually works. I also like the feeling of control that comes from being able to download the very latest XFree86 source code, compile it, and use it right away without having to wait for somebody else to create an RPM for it.

    How does this relate to ZDoom? Well, now that the 2.0.x series of ZDoom is restricted to bug-fixes and I have a working Linux installation, I might actually find time to update the Linux port.

    But first I must figure out why I can’t change Metacity’s theme with the GNOME theme manager…

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