Enigma 0.81
October 19th, 2003 by CrusaderVersion 0.81 of Enigma,a puzzle game reminiscent of Oxyd and Marble Madness,has been released by Daniel Heck. Changes:
- Time game
- Easy / difficult game mode
- Sokoban mode
- Game manual
- More than 300 new levels (now over 580 in total)
- Better soft scrolling
- Countless new game elements: turnstiles, volcanos, warp tunnels,land-mines, jump pads, rotors, …
Additional notes:
This release took almost 8 months to complete, and I’m extremelygrateful to every one who helped out. Special kudos go to our “new”team members: Ralf Westram, who was the leading force behind mostinnovations in this release, programming many of the new game objectsand contributing the Sokoban level pack, and Sven Siggelkow, whosingle-handedly created most of the levels in the Esprit level pack.Please direct complaints, comments, and suggestions to our mailing list,enigma-devel@nongnu.org.
Enigma 0.81 Download – [ nongnu.org ]




October 19th, 2003 at 8:05 pm
I think this is the most polished free game out there!
Congrats!
October 20th, 2003 at 7:12 am
I got this last night and spent about 4 hours that I should have been studying… rolling around those little balls.
My favorite puzzles are the meditation ones – but some of them get SEVERELY difficult!
I agree with blacksheep that the game seems VERY polished – the way the input feels is incredible – you have to have good control in the game – and everytime you mess up you blame yourself and NOT the game. This is good because it makes it frustrating in a FUN way instead of you trying to deal with the quirkiness of the game.
BTW – on gentoo just “emerge enigma”
Derek