Computer Games Online has interviewed id Jedi Master John Carmack about the upcoming Quake 3: Arena. Carmack discusses the flexibility of Q3′s code base, how having a freely available compiler to use with Q3′s interpreted logic code will make mod development easier, the appeal of Q3′s arcade deathmatch play, weapons balancing, single-player bots, and the negatives of a global ranking system. Its one of the more substantial Carmack interviews within the last few years, so be sure to give it a read. Saw this at sCary’s (who I owe a Taco Bell trip at this year’s QuakeCon).
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