Homeworld SDL

October 11th, 2003 by Marv

The first playable port of Homeworld under Linux has been released. Single player gameplay and the training missions are available in this release for your enjoyment. Not included in this release are software/Glide renderers and sound support.
Detailed instructions of how to get the game working are included in the releases.

17 Responses to “Homeworld SDL”

  1. Anonymous Says:

    Good work, Ted.

    Just one thing: I don’t have the license handy any more but someone mentioned that you can only release object code – you can’t redistribute the source. Might want to check up on that.

    gg :)

  2. theoddone33 Says:

    I’m glad someone ported this, but please have a little respect for Relic’s license.

  3. Anonymous Says:

    That was quick.

  4. Anonymous Says:

    alright thanks whoever did this for bringing linux yet again up in the ranks of doable gaming platforms..yyyyyyyyyyyyyyyes

    thx !!

  5. juojajar Says:

    This is really great. Thanks to Ted Cipicchio! I will certainly buy Homeworld, when this port becomes a little more mature.

  6. Anonymous Says:

    gcc -DHAVE_CONFIG_H -I. -I. -I../.. -g -O2 -DHW_Release -I/usr/include/SDL -D_REENTRANT -O0 -msse -MT asm-asm.lo -MD -MP -MF .deps/asm-asm.Tpo -c asm-asm.c -fPIC -DPIC -o .libs/asm-asm.lo
    asm-asm.c: In function `asm_cliptest':
    asm-asm.c:590: Internal compiler error in instantiate_virtual_regs_1, at function.c:3989
    Please submit a full bug report,
    with preprocessed source if appropriate.
    See for instructions.
    make[3]: *** [asm-asm.lo] Error 1
    make[3]: Leaving directory `/home/mat/homeworld_sdl-0.1.1/src/rgl’

    not good :)

  7. Anonymous Says:

    First of all, thanks for your work! Homeworld is an awesome game.
    It’s too bad that they were using Bink and some proprietary network library. I don’t doubt that you will have problems implementing your own network code, but would it be (legally) possible to somehow extract at least the subtitles from the Bink cutscenes? So much of the game’s atmosphere comes from those cutscenes that it would be really bad of not having them at all…

  8. simcon Says:

    [simcon@localhost homeworld]$ ./homeworld
    ./homeworld.bin: /lib/i686/ version `GLIBC_2.3′ not found (required by ./homeworld.bin)
    [simcon@localhost homeworld]$ rpm -q glibc

    Bummer :) I’m using Mandrake 9.
    I have 9.1 but haven’t installed it yet.

  9. Anonymous Says:

    Great stuff Ted, congratulations on the good work !!!
    Hope you remember the Linux folk when you’re programming fulltime for some uber games company :o)

  10. Anonymous Says:

    I got it running, but trying to change to OpenGL I get a generic ‘couldnt change’ error in homeworld. Cant find anything relevent on the console.

  11. Anonymous Says:

    the game installs and updates just fine with regular wine 20030911 ;0


  12. bobcat Says:

    Post a link to the code in their forums so THEY are redistributing their source code. :-) We can get it from there.

  13. Anonymous Says:

    Will there be any network playor is it going to be one of this projects like avp or freespace2 at icculus which never got network play?

  14. simcon Says:

    Just saw a post on gametome about a native Bink player now available –

    This would make it possible for people to download the player and place it in /usr/bin and Homeworld could call the player to play the biks.

  15. Anonymous Says:

    i am a solger war you?

  16. Anonymous Says:

    my frand is vary stopit his name is david and
    he livs at 80-44164 st.

  17. Great site Says:

    Great site

    LinuxGames – Embrace your inner penguin!

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