SDL 1.2.6
Version 1.2.6 of the Simple DirectMedia Layer has been released by Sam Lantinga. Changes include:
- Added MMX and 3DNow! optimized alpha blitters
- Turned dynamic loading of ESD and aRts on by default
- Added SDL_GL_MULTISAMPLEBUFFERS and SDL_GL_MULTISAMPLESAMPLES for FSAA support
- Added SDL_LoadObject(), SDL_LoadFunction(), and SDL_UnloadObject()
- Fixed compile problem in SDL_stretch.c with gcc 3.3
- Added m68k assembly routines for audio mixing
- Fixed video intitialization problem on Qtopia
- Fixed refresh rate issue with XFree86 4.3.0
- Enable the glXGetProcAddressARB code on X11
- Added support for SDL_WM_GrabInput and SDL_WM_IconifyWindow on Qtopia
- Fixed invalid memory access in DGA video driver
- Updated Atari port for new system headers
- Open ALSA devices in non-blocking mode
- Updated for DirectDB 0.9.15
- Support 1-bit alpha on surfaces passed to SDL_WM_SetIcon()
- Greatly improved X11 DGA video speed
- Added MMX audio mixing code for gcc and VC++
- Fixed a crash blitting RLE surfaces to RLE surfaces
Download: [libsdl.org]










August 31st, 2003 at 3:26 pm
Welcome back!
August 31st, 2003 at 4:53 pm
[i]Turned dynamic loading of ESD and aRts on by default[/i]
I do believe that bringing up those audio services dynamically by running an application is a security risk. I can think of a dozen shell exploits to wrap those daemons to another service to execute arbitrary code.
FusionSound (of DirectFB.org fame), XFree86 Audio Extensionm YIFF Sound Server, [b]aRts[/b], [b]ESD[/b]…some others I can’t remember. There are many, with YIFF having the most potential.
September 1st, 2003 at 9:23 am
Updated Atari port for new system headers …. are we talking Atari like M68000 Atari ST computers or?
September 2nd, 2003 at 12:25 pm
Who is cruh-say-der?
September 2nd, 2003 at 7:02 pm
These look like some serious improvements. Non-blocking ALSA, and greatly increased DGA speed stick to mind. Now every CVS game you have will demand the new SDL dev package… oh well. I bet its either being uploaded to Debian Unstable now or somebody’s compiler is cranking. This will cause a ripple effect through the games packages. Hmm… better wait a bit before updating ;-)
[br]Thanks Sam! SDL is great and you are one of the Free Software Hero’s! We all owe you a Free Software Beer!
September 3rd, 2003 at 10:56 am
Completely out of context here, but where the pens are the happypenguin.org site? (Not geographically speaking).