SDL 1.2.6

August 31st, 2003 by Crusader

Version 1.2.6 of the Simple DirectMedia Layer has been released by Sam Lantinga. Changes include:

  • Added MMX and 3DNow! optimized alpha blitters
  • Turned dynamic loading of ESD and aRts on by default
  • Added SDL_LoadObject(), SDL_LoadFunction(), and SDL_UnloadObject()
  • Fixed compile problem in SDL_stretch.c with gcc 3.3
  • Added m68k assembly routines for audio mixing
  • Fixed video intitialization problem on Qtopia
  • Fixed refresh rate issue with XFree86 4.3.0
  • Enable the glXGetProcAddressARB code on X11
  • Added support for SDL_WM_GrabInput and SDL_WM_IconifyWindow on Qtopia
  • Fixed invalid memory access in DGA video driver
  • Updated Atari port for new system headers
  • Open ALSA devices in non-blocking mode
  • Updated for DirectDB 0.9.15
  • Support 1-bit alpha on surfaces passed to SDL_WM_SetIcon()
  • Greatly improved X11 DGA video speed
  • Added MMX audio mixing code for gcc and VC++
  • Fixed a crash blitting RLE surfaces to RLE surfaces

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6 Responses to “SDL 1.2.6”

  1. Anonymous Says:

    Welcome back!

  2. Anonymous Says:

    [i]Turned dynamic loading of ESD and aRts on by default[/i]

    I do believe that bringing up those audio services dynamically by running an application is a security risk. I can think of a dozen shell exploits to wrap those daemons to another service to execute arbitrary code.

    FusionSound (of fame), XFree86 Audio Extensionm YIFF Sound Server, [b]aRts[/b], [b]ESD[/b]…some others I can’t remember. There are many, with YIFF having the most potential.

  3. Anonymous Says:

    Updated Atari port for new system headers …. are we talking Atari like M68000 Atari ST computers or?

  4. Anonymous Says:

    Who is cruh-say-der?

  5. Dougst3r Says:

    These look like some serious improvements. Non-blocking ALSA, and greatly increased DGA speed stick to mind. Now every CVS game you have will demand the new SDL dev package… oh well. I bet its either being uploaded to Debian Unstable now or somebody’s compiler is cranking. This will cause a ripple effect through the games packages. Hmm… better wait a bit before updating ;-)
    [br]Thanks Sam! SDL is great and you are one of the Free Software Hero’s! We all owe you a Free Software Beer!

  6. Anonymous Says:

    Completely out of context here, but where the pens are the site? (Not geographically speaking).

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