<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	>
<channel>
	<title>Comments on: NVIDIA Drivers 1.0-4496</title>
	<atom:link href="http://www.linuxgames.com/archives/6324/feed" rel="self" type="application/rss+xml" />
	<link>http://www.linuxgames.com/archives/6324</link>
	<description>Embrace your Inner Penguin</description>
	<pubDate>Sat, 11 Oct 2008 23:59:33 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.6.2</generator>
		<item>
		<title>By: Anonymous</title>
		<link>http://www.linuxgames.com/archives/6324#comment-20833</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Fri, 01 Aug 2003 08:46:39 +0000</pubDate>
		<guid isPermaLink="false">#comment-20833</guid>
		<description>Finally! -- eh. laptop here --</description>
		<content:encoded><![CDATA[<p>Finally! &#8212; eh. laptop here &#8211;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: cburke</title>
		<link>http://www.linuxgames.com/archives/6324#comment-20827</link>
		<dc:creator>cburke</dc:creator>
		<pubDate>Thu, 31 Jul 2003 19:14:14 +0000</pubDate>
		<guid isPermaLink="false">#comment-20827</guid>
		<description>&gt; Huh! I thought hurling was just one of the new special FX.

It is.  It's part of TwinView, and let's you adjust the monitor refresh rate and shutter frequencies independantly to produce varying levels of headache-inducing shear. Unfortunately the value is clamped between GL_PUKE_EVENTUALLY and GL_PUKE_SOON.  So far, the only game to use this feature is an upcoming ultra-realistic shooter based on the invasion of Normandy.


P.S.  "Reply with History" isn't it.</description>
		<content:encoded><![CDATA[<p>> Huh! I thought hurling was just one of the new special FX.</p>
<p>It is.  It&#8217;s part of TwinView, and let&#8217;s you adjust the monitor refresh rate and shutter frequencies independantly to produce varying levels of headache-inducing shear. Unfortunately the value is clamped between GL_PUKE_EVENTUALLY and GL_PUKE_SOON.  So far, the only game to use this feature is an upcoming ultra-realistic shooter based on the invasion of Normandy.</p>
<p>P.S.  &#8220;Reply with History&#8221; isn&#8217;t it.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anonymous</title>
		<link>http://www.linuxgames.com/archives/6324#comment-20816</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Thu, 31 Jul 2003 15:11:28 +0000</pubDate>
		<guid isPermaLink="false">#comment-20816</guid>
		<description>I'm still on 3123. Everything after that either kills video output after exiting XFree86, or locks it up hard after exiting. =(</description>
		<content:encoded><![CDATA[<p>I&#8217;m still on 3123. Everything after that either kills video output after exiting XFree86, or locks it up hard after exiting. =(</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anonymous</title>
		<link>http://www.linuxgames.com/archives/6324#comment-20815</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Thu, 31 Jul 2003 14:49:35 +0000</pubDate>
		<guid isPermaLink="false">#comment-20815</guid>
		<description>These drivers are looking very stable and the picture has impoved a bit in Enemy Territory.  I like them very much.</description>
		<content:encoded><![CDATA[<p>These drivers are looking very stable and the picture has impoved a bit in Enemy Territory.  I like them very much.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anonymous</title>
		<link>http://www.linuxgames.com/archives/6324#comment-20811</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Thu, 31 Jul 2003 12:30:38 +0000</pubDate>
		<guid isPermaLink="false">#comment-20811</guid>
		<description>do tv-out work in linux? and if then how?</description>
		<content:encoded><![CDATA[<p>do tv-out work in linux? and if then how?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anonymous</title>
		<link>http://www.linuxgames.com/archives/6324#comment-20809</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Thu, 31 Jul 2003 11:34:57 +0000</pubDate>
		<guid isPermaLink="false">#comment-20809</guid>
		<description>I continue to wish i hadn't bought a damn radeon 9500</description>
		<content:encoded><![CDATA[<p>I continue to wish i hadn&#8217;t bought a damn radeon 9500</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anonymous</title>
		<link>http://www.linuxgames.com/archives/6324#comment-20808</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Thu, 31 Jul 2003 11:28:30 +0000</pubDate>
		<guid isPermaLink="false">#comment-20808</guid>
		<description>They are released the day before yesterday on that german site (even though the were compiled in the mid of July).
Of notible improvements is much better performance in Savage, TV-out and Active Stereo.
Unreal 2003 has had a _major_ performance hit, but everything is drawn correct.
With older drivers textures would look ugly. So hopefully is it just a fix to make things look correct, and performanceimprovements will come later. </description>
		<content:encoded><![CDATA[<p>They are released the day before yesterday on that german site (even though the were compiled in the mid of July).<br />
Of notible improvements is much better performance in Savage, TV-out and Active Stereo.<br />
Unreal 2003 has had a _major_ performance hit, but everything is drawn correct.<br />
With older drivers textures would look ugly. So hopefully is it just a fix to make things look correct, and performanceimprovements will come later.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anonymous</title>
		<link>http://www.linuxgames.com/archives/6324#comment-20807</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Thu, 31 Jul 2003 10:10:53 +0000</pubDate>
		<guid isPermaLink="false">#comment-20807</guid>
		<description>"support for Active Stereo + TwinView"
Does this mean I can finally buy those $80 glasses that alternate which eye you look out of in sync with your monitor so 3D games look 3D and you get bad headaches after 1 hour use?

I was hoping to see "supporting OGL1.5" but i know it could not be yet. :-)</description>
		<content:encoded><![CDATA[<p>&#8220;support for Active Stereo + TwinView&#8221;<br />
Does this mean I can finally buy those $80 glasses that alternate which eye you look out of in sync with your monitor so 3D games look 3D and you get bad headaches after 1 hour use?</p>
<p>I was hoping to see &#8220;supporting OGL1.5&#8243; but i know it could not be yet. :-)</p>
]]></content:encoded>
	</item>
</channel>
</rss>
