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	<title>Comments on: Bink Coming For Linux; Official NWN Cut-Scenes?</title>
	<atom:link href="http://www.linuxgames.com/archives/6311/feed" rel="self" type="application/rss+xml" />
	<link>http://www.linuxgames.com/archives/6311</link>
	<description>Embrace your Inner Penguin</description>
	<lastBuildDate>Mon, 22 Apr 2013 20:38:38 +0000</lastBuildDate>
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		<title>By: </title>
		<link>http://www.linuxgames.com/archives/6311/comment-page-1#comment-20773</link>
		<dc:creator></dc:creator>
		<pubDate>Fri, 25 Jul 2003 07:52:49 +0000</pubDate>
		<guid isPermaLink="false">#comment-20773</guid>
		<description><![CDATA[Why would they Buy it? Because they don&#039;t want the hassle of you having to recode the movies that are on the Game-CDs. Not having to redistribute new movies in a different format (via download) saves them alot of hassle and money! (for the bandwidth and server space)]]></description>
		<content:encoded><![CDATA[<p>Why would they Buy it? Because they don&#8217;t want the hassle of you having to recode the movies that are on the Game-CDs. Not having to redistribute new movies in a different format (via download) saves them alot of hassle and money! (for the bandwidth and server space)</p>
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		<title>By: </title>
		<link>http://www.linuxgames.com/archives/6311/comment-page-1#comment-20636</link>
		<dc:creator></dc:creator>
		<pubDate>Tue, 08 Jul 2003 04:17:36 +0000</pubDate>
		<guid isPermaLink="false">#comment-20636</guid>
		<description><![CDATA[bah, movieplayback. http://clickass.org/~tgz/aalib-forever.jpg

no way should they take the price - they (the Bink devs) can work out a deal on multiplatform licensing, or bioware could just ignore them.]]></description>
		<content:encoded><![CDATA[<p>bah, movieplayback. <a href="http://clickass.org/~tgz/aalib-forever.jpg" rel="nofollow">http://clickass.org/~tgz/aalib-forever.jpg</a></p>
<p>no way should they take the price &#8211; they (the Bink devs) can work out a deal on multiplatform licensing, or bioware could just ignore them.</p>
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	<item>
		<title>By: </title>
		<link>http://www.linuxgames.com/archives/6311/comment-page-1#comment-20632</link>
		<dc:creator></dc:creator>
		<pubDate>Mon, 07 Jul 2003 11:21:53 +0000</pubDate>
		<guid isPermaLink="false">#comment-20632</guid>
		<description><![CDATA[Bink it! Smack it!]]></description>
		<content:encoded><![CDATA[<p>Bink it! Smack it!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Hohlraum</title>
		<link>http://www.linuxgames.com/archives/6311/comment-page-1#comment-20631</link>
		<dc:creator>Hohlraum</dc:creator>
		<pubDate>Mon, 07 Jul 2003 08:05:30 +0000</pubDate>
		<guid isPermaLink="false">#comment-20631</guid>
		<description><![CDATA[NWN for windows, linux and mac are all still the same game.  I paid full price for my copy of NWN I would hope that I get a fully functioning version of the game at some point.]]></description>
		<content:encoded><![CDATA[<p>NWN for windows, linux and mac are all still the same game.  I paid full price for my copy of NWN I would hope that I get a fully functioning version of the game at some point.</p>
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	<item>
		<title>By: </title>
		<link>http://www.linuxgames.com/archives/6311/comment-page-1#comment-20628</link>
		<dc:creator></dc:creator>
		<pubDate>Sun, 06 Jul 2003 03:08:06 +0000</pubDate>
		<guid isPermaLink="false">#comment-20628</guid>
		<description><![CDATA[But does Bioware have to pay the full $5000? They already bought a license for the game, do they really have to buy the same license again? I don&#039;t think you promote your product very well if people have to buy a license for every platform they want to make their game run on....]]></description>
		<content:encoded><![CDATA[<p>But does Bioware have to pay the full $5000? They already bought a license for the game, do they really have to buy the same license again? I don&#8217;t think you promote your product very well if people have to buy a license for every platform they want to make their game run on&#8230;.</p>
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	<item>
		<title>By: msimms</title>
		<link>http://www.linuxgames.com/archives/6311/comment-page-1#comment-20621</link>
		<dc:creator>msimms</dc:creator>
		<pubDate>Thu, 03 Jul 2003 18:37:05 +0000</pubDate>
		<guid isPermaLink="false">#comment-20621</guid>
		<description><![CDATA[Whoops, what a slip of the fingers. It looks like, when we developed the installer for Undrentide, we may have accidentally slipped and left in support for playing the NWN main game movies too.
However did that happen, what a terrible accident, and after we replicated a years worth of Undrentide CDs too, I guess we&#039;ll just have to ship with the main game movies support with the expansion.

What a tragedy. Im so upset.

{:-)

Enjoy, folks {:-)]]></description>
		<content:encoded><![CDATA[<p>Whoops, what a slip of the fingers. It looks like, when we developed the installer for Undrentide, we may have accidentally slipped and left in support for playing the NWN main game movies too.<br />
However did that happen, what a terrible accident, and after we replicated a years worth of Undrentide CDs too, I guess we&#8217;ll just have to ship with the main game movies support with the expansion.</p>
<p>What a tragedy. Im so upset.</p>
<p>{:-)</p>
<p>Enjoy, folks {:-)</p>
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		<title>By: </title>
		<link>http://www.linuxgames.com/archives/6311/comment-page-1#comment-20612</link>
		<dc:creator></dc:creator>
		<pubDate>Wed, 02 Jul 2003 17:55:40 +0000</pubDate>
		<guid isPermaLink="false">#comment-20612</guid>
		<description><![CDATA[Has anyone considered the fact that the Bink development kit is licensed PER GAME.  Technically speaking, Neverwinter Nights has already had the development cost paid for as far as Bink is concerned.  Once the Player is ported to linux, all Bioware would have to do is make a call to it through the game to play the videos.  Since they already coughed up the 5,000 to use Bink with Neverwinter Nights, would they really have to pay it again to use it with Neverwinter Nights?

]]></description>
		<content:encoded><![CDATA[<p>Has anyone considered the fact that the Bink development kit is licensed PER GAME.  Technically speaking, Neverwinter Nights has already had the development cost paid for as far as Bink is concerned.  Once the Player is ported to linux, all Bioware would have to do is make a call to it through the game to play the videos.  Since they already coughed up the 5,000 to use Bink with Neverwinter Nights, would they really have to pay it again to use it with Neverwinter Nights?</p>
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	</item>
	<item>
		<title>By: </title>
		<link>http://www.linuxgames.com/archives/6311/comment-page-1#comment-20607</link>
		<dc:creator></dc:creator>
		<pubDate>Wed, 02 Jul 2003 11:16:34 +0000</pubDate>
		<guid isPermaLink="false">#comment-20607</guid>
		<description><![CDATA[Some of you are claming &quot;they lied&quot; and &quot;bink isn&#039;t worth $5k&quot; and &quot;we don&#039;t need no stinking movies&quot; and &quot;just use tech xyz.&quot;

Everyone says Bioware lied to everyone about their status of the port.  My life didn&#039;t rely on their testimony and neither did they release statments in their Commercial Liability.  Outside of Old Testament, I do declare that whoever that is without sin may cast the first stone.

Bink and Miles technology was chosen for some sort of technical merit over open standards for a reason. I do not know why it was chosen because I do not use them (yet).  Why not let them deliver gameplay?  If the game is entertaining without the movies or some media xyz, then goal #1 has been accomplished.  Perhaps it did not occur to anybody that Bioware was trying to deliver a complete game, and although the game already was ported from the beginning, they perhaps were too afraid to let anyone know that the ever-needed sound system was kicking their ass in trying to port to Linux.  Some lies are around for a reason; such as your wife or husband may be the fattest people on earth and we have the desire to nickname them &quot;Slim&quot; or &quot;Mini&quot; or &quot;Princess&quot;.  I would say, &quot;Hey Slim Queen wife, how&#039;s the cholesterol level today?&quot;.  And she&#039;ll respond to me, &quot;Aback thy ugly non-nerd toad,&quot; although the exact opposite is true (I am a handsome geek of the family [i]Trollificus[/i]).  Ok, I&#039;m a liar and am not handsome at all--I&#039;m a lifeform with less purpose than a Worm, but you get my point...

Some of you say we don&#039;t need a technology inherently holding back Bioware&#039;s development process (movies, other refined media).  I agree with you, but I can&#039;t stop short of the agreement; read the fine print...  We haven&#039;t played Never Winter Nights in ASCII text mode!  Those Bioware slaves better create the ASCII text mode renderer into their game or I&#039;ll boycott them to Bargain-Bin Hell!  I&#039;m a liar, again...

And last, why didn&#039;t Bioware use technology XYZ?  I&#039;ll tell you why...  The same reason God created parasites and put them on the same planet as hosts: everything Good plays together, not at first somtimes, yet with effort it all has a purpose. Maybe someday, Bink and Miles will be the most affordable toilette paper around.

Kudos, and enjoy the trollific comments!

Sincerily,

-Art Bell Troll]]></description>
		<content:encoded><![CDATA[<p>Some of you are claming &#8220;they lied&#8221; and &#8220;bink isn&#8217;t worth $5k&#8221; and &#8220;we don&#8217;t need no stinking movies&#8221; and &#8220;just use tech xyz.&#8221;</p>
<p>Everyone says Bioware lied to everyone about their status of the port.  My life didn&#8217;t rely on their testimony and neither did they release statments in their Commercial Liability.  Outside of Old Testament, I do declare that whoever that is without sin may cast the first stone.</p>
<p>Bink and Miles technology was chosen for some sort of technical merit over open standards for a reason. I do not know why it was chosen because I do not use them (yet).  Why not let them deliver gameplay?  If the game is entertaining without the movies or some media xyz, then goal #1 has been accomplished.  Perhaps it did not occur to anybody that Bioware was trying to deliver a complete game, and although the game already was ported from the beginning, they perhaps were too afraid to let anyone know that the ever-needed sound system was kicking their ass in trying to port to Linux.  Some lies are around for a reason; such as your wife or husband may be the fattest people on earth and we have the desire to nickname them &#8220;Slim&#8221; or &#8220;Mini&#8221; or &#8220;Princess&#8221;.  I would say, &#8220;Hey Slim Queen wife, how&#8217;s the cholesterol level today?&#8221;.  And she&#8217;ll respond to me, &#8220;Aback thy ugly non-nerd toad,&#8221; although the exact opposite is true (I am a handsome geek of the family [i]Trollificus[/i]).  Ok, I&#8217;m a liar and am not handsome at all&#8211;I&#8217;m a lifeform with less purpose than a Worm, but you get my point&#8230;</p>
<p>Some of you say we don&#8217;t need a technology inherently holding back Bioware&#8217;s development process (movies, other refined media).  I agree with you, but I can&#8217;t stop short of the agreement; read the fine print&#8230;  We haven&#8217;t played Never Winter Nights in ASCII text mode!  Those Bioware slaves better create the ASCII text mode renderer into their game or I&#8217;ll boycott them to Bargain-Bin Hell!  I&#8217;m a liar, again&#8230;</p>
<p>And last, why didn&#8217;t Bioware use technology XYZ?  I&#8217;ll tell you why&#8230;  The same reason God created parasites and put them on the same planet as hosts: everything Good plays together, not at first somtimes, yet with effort it all has a purpose. Maybe someday, Bink and Miles will be the most affordable toilette paper around.</p>
<p>Kudos, and enjoy the trollific comments!</p>
<p>Sincerily,</p>
<p>-Art Bell Troll</p>
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	<item>
		<title>By: </title>
		<link>http://www.linuxgames.com/archives/6311/comment-page-1#comment-20600</link>
		<dc:creator></dc:creator>
		<pubDate>Tue, 01 Jul 2003 22:21:40 +0000</pubDate>
		<guid isPermaLink="false">#comment-20600</guid>
		<description><![CDATA[As i recall we were promised via advertising that there would be a linux version. Surely that meant an equivalent to the windows version. 

So it did not come of, fair enough, that can be forgiven so long as they learn from it and next time around do it right.

Chakkerz]]></description>
		<content:encoded><![CDATA[<p>As i recall we were promised via advertising that there would be a linux version. Surely that meant an equivalent to the windows version. </p>
<p>So it did not come of, fair enough, that can be forgiven so long as they learn from it and next time around do it right.</p>
<p>Chakkerz</p>
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	<item>
		<title>By: </title>
		<link>http://www.linuxgames.com/archives/6311/comment-page-1#comment-20595</link>
		<dc:creator></dc:creator>
		<pubDate>Tue, 01 Jul 2003 14:10:09 +0000</pubDate>
		<guid isPermaLink="false">#comment-20595</guid>
		<description><![CDATA[I waited for the first Beta version of NWN to come out for Linux, as I use Linux as my primary OS (I have Winblows installed but don&#039;t ever use it, it was there for some reason I can&#039;t remember now), I think that Bioware have done good for us Linux users, the thing where people say it costs them nothing to do a port, that is bullcrap because as a developer I know how much it costs to write even a small application, lets say it is a month, thats £1800 now multiply that by 6, thats £10800, now if they had two developers working on it, (using my salary as a reference) thats over £21600, thats: US$34+, so be greatful that they did a port at all, be happy because if they port a new game I will be even happier, I already promised them a beer if they came to an expo or something here in the UK and I will buy them another to show how greatful I am that they supported Linux in the first place!! :)]]></description>
		<content:encoded><![CDATA[<p>I waited for the first Beta version of NWN to come out for Linux, as I use Linux as my primary OS (I have Winblows installed but don&#8217;t ever use it, it was there for some reason I can&#8217;t remember now), I think that Bioware have done good for us Linux users, the thing where people say it costs them nothing to do a port, that is bullcrap because as a developer I know how much it costs to write even a small application, lets say it is a month, thats £1800 now multiply that by 6, thats £10800, now if they had two developers working on it, (using my salary as a reference) thats over £21600, thats: US$34+, so be greatful that they did a port at all, be happy because if they port a new game I will be even happier, I already promised them a beer if they came to an expo or something here in the UK and I will buy them another to show how greatful I am that they supported Linux in the first place!! :)</p>
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