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	<title>Comments on: Radeon MergedFB Option</title>
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	<link>http://www.linuxgames.com/archives/6294</link>
	<description>Embrace your Inner Penguin</description>
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		<title>By: </title>
		<link>http://www.linuxgames.com/archives/6294/comment-page-1#comment-30635</link>
		<dc:creator></dc:creator>
		<pubDate>Wed, 04 Jan 2006 09:21:56 +0000</pubDate>
		<guid isPermaLink="false">#comment-30635</guid>
		<description><![CDATA[
	http://32Red.newsua.org
	]]></description>
		<content:encoded><![CDATA[<p>	<a href="http://32Red.newsua.org" rel="nofollow">http://32Red.newsua.org</a></p>
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		<title>By: </title>
		<link>http://www.linuxgames.com/archives/6294/comment-page-1#comment-30552</link>
		<dc:creator></dc:creator>
		<pubDate>Sat, 24 Dec 2005 23:07:06 +0000</pubDate>
		<guid isPermaLink="false">#comment-30552</guid>
		<description><![CDATA[
	http://online-slots.amparks.net
	]]></description>
		<content:encoded><![CDATA[<p>	<a href="http://online-slots.amparks.net" rel="nofollow">http://online-slots.amparks.net</a></p>
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		<title>By: </title>
		<link>http://www.linuxgames.com/archives/6294/comment-page-1#comment-20095</link>
		<dc:creator></dc:creator>
		<pubDate>Thu, 05 Jun 2003 09:22:47 +0000</pubDate>
		<guid isPermaLink="false">#comment-20095</guid>
		<description><![CDATA[BTW,
Please report comment and bugs here:
 http://bugs.xfree86.org/cgi-bin/bugzilla/show_bug.cgi?id=276 

Also that page has links to binaries and patches for mergedfb against xfree86 CVS.

-Alex]]></description>
		<content:encoded><![CDATA[<p>BTW,<br />
Please report comment and bugs here:<br />
 <a href="http://bugs.xfree86.org/cgi-bin/bugzilla/show_bug.cgi?id=276" rel="nofollow">http://bugs.xfree86.org/cgi-bin/bugzilla/show_bug.cgi?id=276</a> </p>
<p>Also that page has links to binaries and patches for mergedfb against xfree86 CVS.</p>
<p>-Alex</p>
]]></content:encoded>
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	<item>
		<title>By: </title>
		<link>http://www.linuxgames.com/archives/6294/comment-page-1#comment-20092</link>
		<dc:creator></dc:creator>
		<pubDate>Thu, 05 Jun 2003 05:33:57 +0000</pubDate>
		<guid isPermaLink="false">#comment-20092</guid>
		<description><![CDATA[New Kyro series drivers have been released by PowerVR.

http://www.powervr.com/Downloads.asp]]></description>
		<content:encoded><![CDATA[<p>New Kyro series drivers have been released by PowerVR.</p>
<p><a href="http://www.powervr.com/Downloads.asp" rel="nofollow">http://www.powervr.com/Downloads.asp</a></p>
]]></content:encoded>
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	<item>
		<title>By: </title>
		<link>http://www.linuxgames.com/archives/6294/comment-page-1#comment-20090</link>
		<dc:creator></dc:creator>
		<pubDate>Wed, 04 Jun 2003 19:32:31 +0000</pubDate>
		<guid isPermaLink="false">#comment-20090</guid>
		<description><![CDATA[Now I can run dual-head on my Radeon 7200!

Wait... my Radeon doesn&#039;t have dual-head! Noooooooooooooooooooooo!

But, really, I&#039;m curious as to what the performance hit is like when running on two monitors.

-Erwos]]></description>
		<content:encoded><![CDATA[<p>Now I can run dual-head on my Radeon 7200!</p>
<p>Wait&#8230; my Radeon doesn&#8217;t have dual-head! Noooooooooooooooooooooo!</p>
<p>But, really, I&#8217;m curious as to what the performance hit is like when running on two monitors.</p>
<p>-Erwos</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Cerb</title>
		<link>http://www.linuxgames.com/archives/6294/comment-page-1#comment-20089</link>
		<dc:creator>Cerb</dc:creator>
		<pubDate>Wed, 04 Jun 2003 18:17:31 +0000</pubDate>
		<guid isPermaLink="false">#comment-20089</guid>
		<description><![CDATA[ET won&#039;t be opensourced at least until the Quake 3 is opensourced, so don&#039;t expect it any time soon]]></description>
		<content:encoded><![CDATA[<p>ET won&#8217;t be opensourced at least until the Quake 3 is opensourced, so don&#8217;t expect it any time soon</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: </title>
		<link>http://www.linuxgames.com/archives/6294/comment-page-1#comment-20088</link>
		<dc:creator></dc:creator>
		<pubDate>Wed, 04 Jun 2003 17:12:10 +0000</pubDate>
		<guid isPermaLink="false">#comment-20088</guid>
		<description><![CDATA[
DirectFB (http://directfb.sourceforge.net) is the home of a growing number of technologies to allow complex graphics with minimal system load. For example, you can now run X Window System applications without XFree86 by using XDirectFB (found with the DirectFB Project). Just recently (about a month ago), the DRI project (http://dri.sourceforge.net) announced on their mailing list that DRI has been separated from XFree86 and it may be used by other projects. After that announcment, DirectFBGL (yes, located at http://directfb.sourceforge.net also) has now incorporated technology to make use of DRI, thus we can now have accelerated openGL without XFree86. DirectFB&#039;s homepage is currently down for maintenance, but when it returns to public contact it can be grep&#039;d and pictures viewed of Quake3 in a Framebuffer with DRI.

My question:
Does anyone have success with Return To Castle Wolfenstein/ET running in DirectDB or FBDRI?

Those of you with Radeons will not have Framebuffer support from DirectFB, so you need to use technology from the FBDRI Project (http://fbdri.sourceforge.net).

Thanks and I hope ET is opensourced so we can have it running on PowerPC, Sparc, MIPS, and the more-superior Alpha.
]]></description>
		<content:encoded><![CDATA[<p>DirectFB (<a href="http://directfb.sourceforge.net" rel="nofollow">http://directfb.sourceforge.net</a>) is the home of a growing number of technologies to allow complex graphics with minimal system load. For example, you can now run X Window System applications without XFree86 by using XDirectFB (found with the DirectFB Project). Just recently (about a month ago), the DRI project (<a href="http://dri.sourceforge.net" rel="nofollow">http://dri.sourceforge.net</a>) announced on their mailing list that DRI has been separated from XFree86 and it may be used by other projects. After that announcment, DirectFBGL (yes, located at <a href="http://directfb.sourceforge.net" rel="nofollow">http://directfb.sourceforge.net</a> also) has now incorporated technology to make use of DRI, thus we can now have accelerated openGL without XFree86. DirectFB&#8217;s homepage is currently down for maintenance, but when it returns to public contact it can be grep&#8217;d and pictures viewed of Quake3 in a Framebuffer with DRI.</p>
<p>My question:<br />
Does anyone have success with Return To Castle Wolfenstein/ET running in DirectDB or FBDRI?</p>
<p>Those of you with Radeons will not have Framebuffer support from DirectFB, so you need to use technology from the FBDRI Project (<a href="http://fbdri.sourceforge.net" rel="nofollow">http://fbdri.sourceforge.net</a>).</p>
<p>Thanks and I hope ET is opensourced so we can have it running on PowerPC, Sparc, MIPS, and the more-superior Alpha.</p>
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