Wolfenstein: Enemy Territory Released
The full version of Wolfenstein: Enemy Territory has been released. This version includes the rest of the maps which, among other things, makes campaign mode more interesting. There’s no official announcement yet, but the file is available all over the place including:
Updates / Clarifications:
This is completely stand-alone and you do not need the original RtCW to play it. It was originally going to be a commercial product with a single-player aspect also, but both of those plans were axed and now it’s multiplayer only and free. As pointed out in the comments below, there is a BitTorrent Tracker available.










May 28th, 2003 at 11:51 pm
or is it totally stand alone?
May 28th, 2003 at 11:52 pm
hehe Jawohl!
May 29th, 2003 at 12:33 am
I tried 3dgamers and 3ddownloads, both failed integrity checking =[
May 29th, 2003 at 12:44 am
anyone knows the new protocoll?:/
May 29th, 2003 at 2:08 am
bittorrent anyone?
May 29th, 2003 at 2:56 am
wtf are they giving it away for?
May 29th, 2003 at 6:17 am
augh fffak it autodetects a 1024 resolution and i know it wont run properly so i change it to 800 and the bastard crashes with
Sys_Error: GLimp_Init() - could not load OpenGL subsystem
stupid bastard the game works fine though
May 29th, 2003 at 7:25 am
on a totally unrelated issues - GET RID OF THE F00KING WINXP BANNERS!
May 29th, 2003 at 11:30 am
on an ATI 9500.
May 29th, 2003 at 11:42 am
Got it, love it. Runs like a champ on my GF4. I’d like to thank the developers who care about Linux gaming and made this release possible.
So, uh, thanks :)
May 29th, 2003 at 12:51 pm
I loved the demo, but could never get it running under linux. Downloaded the full now, installed under Debian 3.0r1, and the game crashes. I get into the game, but try to host or play online, and it all goes down in flames wityh line 5: killed $*et.
What the heck is going on? Somebody please, I want to be a linux gamer!
May 29th, 2003 at 4:51 pm
The demo crashed a lot.
I couldnt do all three games in a row, ever.
I even had a total reboot of the box.
So, has anyone tried it who also found the demo unstable? what is it like now?
I have a geforceIImx200 and 256mbs of ram. grafix settings were on the lowest.
May 30th, 2003 at 12:27 am
I am still a Linux Newbie, running RH 9
Thanks
Paul
May 30th, 2003 at 2:26 am
i am getting no sound in rh9, i tried kde, gnome, root, user, all no sound.
Heres the startup messages:
——- sound initialization ——-
————————————
—– Sound Info —–
sound system is muted
1 stereo
256 samples
16 samplebits
1 submission_chunk
22050 speed
0×419cb000 dma buffer
No background file.
———————-
Sound memory manager started
Sys_LoadDll(/home/don/.etwolf/etmain/ui.mp.i386.so)…
Sys_LoadDll(/home/don/.etwolf/etmain/ui.mp.i386.so) failed:
“/home/don/.etwolf/etmain/ui.mp.i386.so: cannot open shared object file: No such file or directory”
Sys_LoadDll(/usr/local/games/enemy-territory/etmain/ui.mp.i386.so)… ok
Sys_LoadDll(ui) found **vmMain** at 0×51167bb4
Sys_LoadDll(ui) succeeded!
— Common Initialization Complete —
the ’sound system is muted’ message seems to be telling me something, so how the hell do i unmute it?
Yes i have checked the rh mixer, and yes nothing is muted, couldnt see any mute buttons in the et gui either.
sound driver is fm801
Xmms is working fine, any ideas anyone?
May 30th, 2003 at 3:19 am
Gentoo Games Inc released the live CD of ET now.
It could be handy to pass to friends who don’t wanna install the game, I guess.
http://www.gentoogames.com/
May 30th, 2003 at 4:12 am
Its absolutely class, I runs fantastic on my
p4 2300 512mb ram nvidia mandrake box.
[b]Thank you ID !!![/b]
May 30th, 2003 at 10:18 am
http://www.gentoogames.com/
May 30th, 2003 at 11:20 am
This looks really bad on a Rage Fury and 1200 MHz Athlon. Has anyone else got it working nicely, or is there something wrong with my setup? OpenGL works well normally.
May 30th, 2003 at 1:06 pm
as far as i’m concerned i’ve never ever had the game crash (the demo never crashed, and i played the full version last night for about 4 hours :) …no crashes) so perhaps its not game specific? (or maybe its just due to your system configuration?)
debian/unstable
duron 1.2, 384mb sdram, geforce4 ti 4200
May 30th, 2003 at 4:32 pm
I was crashing a lot at 800×600/no dynamic ligths/low details/low textures. Now I am
1240×1024/normal details/normal textures
and it doesn’t crash anymore. A bit slower but
clearly more stable!
May 31st, 2003 at 12:36 am
the test worked for me.
the full dies on startup with Sys_Error: Couldn’t load default.cfg - I am missing essential files - verify your installation?
May 31st, 2003 at 11:46 am
all I need is more servers to play… everything is full!!!!!
June 1st, 2003 at 5:26 am
Mirrors please…
June 1st, 2003 at 6:25 pm
what do they all do? i can’t find a key
June 1st, 2003 at 6:40 pm
To download via bittorrent:
- donate $5 to Brad giving him to time to make sure the thing keeps running at higher scales of peers http://bitconjurer.org/BitTorrent/donate.html
- download it. personally I did `emerge /usr/portage/net-p2p/bittorrent/ ` under Gentoo.
http://bitconjurer.org/BitTorrent/download.html has more addresses inclusing redhat rpm’s.
- once installed, I usually use “btdownloadcurses.py” at the console, in case X crashes. I have it running on my gateway/server so that I can leave it going.
You can download the .torrent and use that or, specify a link online like this - “btdownloadcurses.py –url http://zerowing.idsoftware.com/torrents/et-linux-2.55.x86.run.torrent”
It’ll then start dloading, probably at 4-9kb. Remember it’s standalone, a full game and for free …and on linux at 264mb.
- leave the client running for as long as you can after finishing, I give it 30mins myself if I really need the bandwidth. This’ll keep it uploading to other linux users.
NOTES:
- WORKS BEHIND NAT (upload and download). But giving it a port to connect to, by forwarding that port to the btdownloadclient computer improves speed.
- the Windows torrent is slowing / breaking under the pressure because they aren’t keeping the Bittorrent window open after downloading and basically whoring it all they can :D
Thankfully the linux one is fine. Penguins together. Sometime it’s the people that make the difference not the code
June 1st, 2003 at 7:08 pm
Serching in google for alsa and quake3(rtcw,et,quake3) problems:
echo “et.x86 0 0 direct” > /proc/asound/card0/pcm0p/oss
June 2nd, 2003 at 12:26 am
i love this game!
June 3rd, 2003 at 9:43 pm
Ive downloaded the game 4 times to avail. I get as far as “Checking archive integrity…” and it fails saying the sums dont match. I used GHex to make it skip that part, but then i get a gzip error, bad–crc check or some nonsense, Ive delete the .run for now, anyone have any idea what might be going on?
June 4th, 2003 at 11:38 am
DirectFB (http://directfb.sourceforge.net) is the home of a growing number of technologies to allow complex graphics with minimal system load. For example, you can now run X Window System applications without XFree86 by using XDirectFB (found with the DirectFB Project). Just recently (about a month ago), the DRI project (http://dri.sourceforge.net) announced on their mailing list that DRI has been separated from XFree86 and it may be used by other projects. After that announcment, DirectFBGL (yes, located at http://directfb.sourceforge.net also) has now incorporated technology to make use of DRI, thus we can now have accelerated openGL without XFree86. DirectFB’s homepage is currently down for maintenance, but when it returns to public contact it can be grep’d and pictures viewed of Quake3 in a Framebuffer with DRI.
My question:
Does anyone have success with Return To Castle Wolfenstein/ET running in DirectDB or FBDRI?
Those of you with Radeons will not have Framebuffer support from DirectFB, so you need to use technology from the FBDRI Project (http://fbdri.sourceforge.net).
Thanks and I hope ET is opensourced so we can have it running on PowerPC, Sparc, MIPS, and the more-superior Alpha.
June 4th, 2003 at 11:41 am
DirectFB (http://directfb.sourceforge.net) is the home of a growing number of technologies to allow complex graphics with minimal system load. For example, you can now run X Window System applications without XFree86 by using XDirectFB (found with the DirectFB Project). Just recently (about a month ago), the DRI project (http://dri.sourceforge.net) announced on their mailing list that DRI has been separated from XFree86 and it may be used by other projects. After that announcment, DirectFBGL (yes, located at http://directfb.sourceforge.net also) has now incorporated technology to make use of DRI, thus we can now have accelerated openGL without XFree86. DirectFB’s homepage is currently down for maintenance, but when it returns to public contact it can be grep’d and pictures viewed of Quake3 in a Framebuffer with DRI.
My question:
Does anyone have success with Return To Castle Wolfenstein/ET running in DirectDB or FBDRI?
Those of you with Radeons will not have Framebuffer support from DirectFB, so you need to use technology from the FBDRI Project (http://fbdri.sourceforge.net).
Thanks and I hope ET is opensourced so we can have it running on PowerPC, Sparc, MIPS, and the more-superior Alpha.
June 7th, 2003 at 4:09 am
Hi, I’ve got ISDN and there’s no way I can download this at 258mb :s Anyone here in the UK feeling charitable enough to burn me a copy and post it via Royal Mail? If you live in Milton Keynes all’s the better; you can post it through my letterbox :)
Regards,
simon_constable@hotmail.com
June 7th, 2003 at 4:12 am
Hi, I’ve got ISDN and there’s no way I can download this at 258mb :s Anyone here in the UK feeling charitable enough to burn me a copy and post it via Royal Mail? If you live in Milton Keynes all’s the better; you can post it through my letterbox :)
Regards,
simon_constable@hotmail.com
June 10th, 2003 at 4:46 pm
i’ve previously installed et multiplayer map test “fuel dump”. Need I to remove it before installing stand allone free et ? If yes how to do it? , there is no uninstaller there /usr/local/games/et-test.
please help. thanks for attention
June 23rd, 2003 at 12:49 pm
i am a newb to linux and am haveing dont know how to install the .run file. i tryed opening it in emacs but nothing happend. help please, this is an amazeing game and i really would like it on my linux pc. thanks!
November 6th, 2003 at 5:18 pm
Im a run the game:
Sys_Error: Couldn’t load default.cfg - I am missing essential files - verify your installation?
I’m running kde3.1 on RH 9
Wolf 1.4-MP linux-i386,
———-
Wolf-et work in fine…
November 28th, 2003 at 5:39 pm
I get Sys_load error; Sys_LoadDll(ui) failed. no corresponding .so file found in fs_homepath or fs_basepath. when I use certain servers. Does anyone know why?