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	<title>Comments on: Wolfenstein: Enemy Territory Released</title>
	<atom:link href="http://www.linuxgames.com/archives/6293/feed" rel="self" type="application/rss+xml" />
	<link>http://www.linuxgames.com/archives/6293</link>
	<description>Embrace your Inner Penguin</description>
	<pubDate>Fri, 10 Oct 2008 22:13:04 +0000</pubDate>
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		<item>
		<title>By: Godzilla</title>
		<link>http://www.linuxgames.com/archives/6293#comment-22368</link>
		<dc:creator>Godzilla</dc:creator>
		<pubDate>Fri, 28 Nov 2003 17:39:04 +0000</pubDate>
		<guid isPermaLink="false">#comment-22368</guid>
		<description>I get Sys_load error; Sys_LoadDll(ui) failed. no corresponding .so file found in fs_homepath or fs_basepath. when I use certain servers. Does anyone know why?</description>
		<content:encoded><![CDATA[<p>I get Sys_load error; Sys_LoadDll(ui) failed. no corresponding .so file found in fs_homepath or fs_basepath. when I use certain servers. Does anyone know why?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: lahtis</title>
		<link>http://www.linuxgames.com/archives/6293#comment-22059</link>
		<dc:creator>lahtis</dc:creator>
		<pubDate>Thu, 06 Nov 2003 17:18:59 +0000</pubDate>
		<guid isPermaLink="false">#comment-22059</guid>
		<description>Im a run the game:
Sys_Error: Couldn't load default.cfg - I am missing essential files - verify your installation? 

I'm running kde3.1 on RH 9 
Wolf 1.4-MP linux-i386, 

----------
Wolf-et work in fine...


</description>
		<content:encoded><![CDATA[<p>Im a run the game:<br />
Sys_Error: Couldn&#8217;t load default.cfg - I am missing essential files - verify your installation? </p>
<p>I&#8217;m running kde3.1 on RH 9<br />
Wolf 1.4-MP linux-i386, </p>
<p>&#8212;&#8212;&#8212;-<br />
Wolf-et work in fine&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anonymous</title>
		<link>http://www.linuxgames.com/archives/6293#comment-20463</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Mon, 23 Jun 2003 12:49:26 +0000</pubDate>
		<guid isPermaLink="false">#comment-20463</guid>
		<description>i am a newb to linux and am haveing dont know how to install the .run file.  i tryed opening it in emacs but nothing happend. help please, this is an amazeing game and i really would like it on my linux pc. thanks!</description>
		<content:encoded><![CDATA[<p>i am a newb to linux and am haveing dont know how to install the .run file.  i tryed opening it in emacs but nothing happend. help please, this is an amazeing game and i really would like it on my linux pc. thanks!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anonymous</title>
		<link>http://www.linuxgames.com/archives/6293#comment-20202</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Tue, 10 Jun 2003 16:46:22 +0000</pubDate>
		<guid isPermaLink="false">#comment-20202</guid>
		<description>i've previously installed et multiplayer map test "fuel dump". Need I to remove it before installing stand allone free et ? If yes how to do it? , there is no uninstaller there /usr/local/games/et-test.
please help. thanks for attention</description>
		<content:encoded><![CDATA[<p>i&#8217;ve previously installed et multiplayer map test &#8220;fuel dump&#8221;. Need I to remove it before installing stand allone free et ? If yes how to do it? , there is no uninstaller there /usr/local/games/et-test.<br />
please help. thanks for attention</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: simcon</title>
		<link>http://www.linuxgames.com/archives/6293#comment-20138</link>
		<dc:creator>simcon</dc:creator>
		<pubDate>Sat, 07 Jun 2003 04:12:30 +0000</pubDate>
		<guid isPermaLink="false">#comment-20138</guid>
		<description>Hi, I've got ISDN and there's no way I can download this at 258mb :s Anyone here in the UK feeling charitable enough to burn me a copy and post it via Royal Mail? If you live in Milton Keynes all's the better; you can post it through my letterbox :)

Regards,
simon_constable@hotmail.com</description>
		<content:encoded><![CDATA[<p>Hi, I&#8217;ve got ISDN and there&#8217;s no way I can download this at 258mb :s Anyone here in the UK feeling charitable enough to burn me a copy and post it via Royal Mail? If you live in Milton Keynes all&#8217;s the better; you can post it through my letterbox :)</p>
<p>Regards,<br />
<a href="mailto:simon_constable@hotmail.com">simon_constable@hotmail.com</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: simcon</title>
		<link>http://www.linuxgames.com/archives/6293#comment-20137</link>
		<dc:creator>simcon</dc:creator>
		<pubDate>Sat, 07 Jun 2003 04:09:41 +0000</pubDate>
		<guid isPermaLink="false">#comment-20137</guid>
		<description>Hi, I've got ISDN and there's no way I can download this at 258mb :s Anyone here in the UK feeling charitable enough to burn me a copy and post it via Royal Mail? If you live in Milton Keynes all's the better; you can post it through my letterbox :)

Regards,
simon_constable@hotmail.com
</description>
		<content:encoded><![CDATA[<p>Hi, I&#8217;ve got ISDN and there&#8217;s no way I can download this at 258mb :s Anyone here in the UK feeling charitable enough to burn me a copy and post it via Royal Mail? If you live in Milton Keynes all&#8217;s the better; you can post it through my letterbox :)</p>
<p>Regards,<br />
<a href="mailto:simon_constable@hotmail.com">simon_constable@hotmail.com</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anonymous</title>
		<link>http://www.linuxgames.com/archives/6293#comment-20086</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 04 Jun 2003 11:41:27 +0000</pubDate>
		<guid isPermaLink="false">#comment-20086</guid>
		<description>DirectFB (http://directfb.sourceforge.net) is the home of a growing number of technologies to allow complex graphics with minimal system load. For example, you can now run X Window System applications without XFree86 by using XDirectFB (found with the DirectFB Project). Just recently (about a month ago), the DRI project (http://dri.sourceforge.net) announced on their mailing list that DRI has been separated from XFree86 and it may be used by other projects. After that announcment, DirectFBGL (yes, located at http://directfb.sourceforge.net also) has now incorporated technology to make use of DRI, thus we can now have accelerated openGL without XFree86. DirectFB's homepage is currently down for maintenance, but when it returns to public contact it can be grep'd and pictures viewed of Quake3 in a Framebuffer with DRI.

My question:
Does anyone have success with Return To Castle Wolfenstein/ET running in DirectDB or FBDRI?

Those of you with Radeons will not have Framebuffer support from DirectFB, so you need to use technology from the FBDRI Project (http://fbdri.sourceforge.net).

Thanks and I hope ET is opensourced so we can have it running on PowerPC, Sparc, MIPS, and the more-superior Alpha.</description>
		<content:encoded><![CDATA[<p>DirectFB (http://directfb.sourceforge.net) is the home of a growing number of technologies to allow complex graphics with minimal system load. For example, you can now run X Window System applications without XFree86 by using XDirectFB (found with the DirectFB Project). Just recently (about a month ago), the DRI project (http://dri.sourceforge.net) announced on their mailing list that DRI has been separated from XFree86 and it may be used by other projects. After that announcment, DirectFBGL (yes, located at <a href="http://directfb.sourceforge.net" rel="nofollow">http://directfb.sourceforge.net</a> also) has now incorporated technology to make use of DRI, thus we can now have accelerated openGL without XFree86. DirectFB&#8217;s homepage is currently down for maintenance, but when it returns to public contact it can be grep&#8217;d and pictures viewed of Quake3 in a Framebuffer with DRI.</p>
<p>My question:<br />
Does anyone have success with Return To Castle Wolfenstein/ET running in DirectDB or FBDRI?</p>
<p>Those of you with Radeons will not have Framebuffer support from DirectFB, so you need to use technology from the FBDRI Project (http://fbdri.sourceforge.net).</p>
<p>Thanks and I hope ET is opensourced so we can have it running on PowerPC, Sparc, MIPS, and the more-superior Alpha.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anonymous</title>
		<link>http://www.linuxgames.com/archives/6293#comment-20085</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 04 Jun 2003 11:38:59 +0000</pubDate>
		<guid isPermaLink="false">#comment-20085</guid>
		<description>DirectFB (http://directfb.sourceforge.net) is the home of a growing number of technologies to allow complex graphics with minimal system load. For example, you can now run X Window System applications without XFree86 by using XDirectFB (found with the DirectFB Project). Just recently (about a month ago), the DRI project (http://dri.sourceforge.net) announced on their mailing list that DRI has been separated from XFree86 and it may be used by other projects. After that announcment, DirectFBGL (yes, located at http://directfb.sourceforge.net also) has now incorporated technology to make use of DRI, thus we can now have accelerated openGL without XFree86. DirectFB's homepage is currently down for maintenance, but when it returns to public contact it can be grep'd and pictures viewed of Quake3 in a Framebuffer with DRI.

My question:
Does anyone have success with Return To Castle Wolfenstein/ET running in DirectDB or FBDRI?

Those of you with Radeons will not have Framebuffer support from DirectFB, so you need to use technology from the FBDRI Project (http://fbdri.sourceforge.net).

Thanks and I hope ET is opensourced so we can have it running on PowerPC, Sparc, MIPS, and the more-superior Alpha.</description>
		<content:encoded><![CDATA[<p>DirectFB (http://directfb.sourceforge.net) is the home of a growing number of technologies to allow complex graphics with minimal system load. For example, you can now run X Window System applications without XFree86 by using XDirectFB (found with the DirectFB Project). Just recently (about a month ago), the DRI project (http://dri.sourceforge.net) announced on their mailing list that DRI has been separated from XFree86 and it may be used by other projects. After that announcment, DirectFBGL (yes, located at <a href="http://directfb.sourceforge.net" rel="nofollow">http://directfb.sourceforge.net</a> also) has now incorporated technology to make use of DRI, thus we can now have accelerated openGL without XFree86. DirectFB&#8217;s homepage is currently down for maintenance, but when it returns to public contact it can be grep&#8217;d and pictures viewed of Quake3 in a Framebuffer with DRI.</p>
<p>My question:<br />
Does anyone have success with Return To Castle Wolfenstein/ET running in DirectDB or FBDRI?</p>
<p>Those of you with Radeons will not have Framebuffer support from DirectFB, so you need to use technology from the FBDRI Project (http://fbdri.sourceforge.net).</p>
<p>Thanks and I hope ET is opensourced so we can have it running on PowerPC, Sparc, MIPS, and the more-superior Alpha.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Subjugator</title>
		<link>http://www.linuxgames.com/archives/6293#comment-20082</link>
		<dc:creator>Subjugator</dc:creator>
		<pubDate>Tue, 03 Jun 2003 21:43:30 +0000</pubDate>
		<guid isPermaLink="false">#comment-20082</guid>
		<description>Ive downloaded the game 4 times to avail.  I get as far as "Checking archive integrity..." and it fails saying the sums dont match.  I used GHex to make it skip that part, but then i get a gzip error, bad--crc check or some nonsense, Ive delete the .run for now, anyone have any idea what might be going on?</description>
		<content:encoded><![CDATA[<p>Ive downloaded the game 4 times to avail.  I get as far as &#8220;Checking archive integrity&#8230;&#8221; and it fails saying the sums dont match.  I used GHex to make it skip that part, but then i get a gzip error, bad&#8211;crc check or some nonsense, Ive delete the .run for now, anyone have any idea what might be going on?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ryan</title>
		<link>http://www.linuxgames.com/archives/6293#comment-20072</link>
		<dc:creator>ryan</dc:creator>
		<pubDate>Mon, 02 Jun 2003 00:26:35 +0000</pubDate>
		<guid isPermaLink="false">#comment-20072</guid>
		<description>i love this game!</description>
		<content:encoded><![CDATA[<p>i love this game!</p>
]]></content:encoded>
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