LINUXGAMES

Wolfenstein: Enemy Territory Released

May 28th, 2003 by Alkini

The full version of Wolfenstein: Enemy Territory has been released. This version includes the rest of the maps which, among other things, makes campaign mode more interesting. There’s no official announcement yet, but the file is available all over the place including:

Updates / Clarifications:
This is completely stand-alone and you do not need the original RtCW to play it. It was originally going to be a commercial product with a single-player aspect also, but both of those plans were axed and now it’s multiplayer only and free. As pointed out in the comments below, there is a BitTorrent Tracker available.

38 Responses to “Wolfenstein: Enemy Territory Released”

  1. htaccess Says:

    or is it totally stand alone?

  2. TSA|Harley Says:

    hehe Jawohl!

  3. Anonymous Says:

    I tried 3dgamers and 3ddownloads, both failed integrity checking =[

  4. TSA|Harley Says:

    anyone knows the new protocoll?:/

  5. Anonymous Says:

    bittorrent anyone?

  6. Anonymous Says:

    wtf are they giving it away for?

  7. Anonymous Says:

    augh fffak it autodetects a 1024 resolution and i know it wont run properly so i change it to 800 and the bastard crashes with
    Sys_Error: GLimp_Init() – could not load OpenGL subsystem

    stupid bastard the game works fine though

  8. Anonymous Says:

    on a totally unrelated issues – GET RID OF THE F00KING WINXP BANNERS!

  9. Anonymous Says:

    on an ATI 9500.

  10. Anonymous Says:

    Got it, love it. Runs like a champ on my GF4. I’d like to thank the developers who care about Linux gaming and made this release possible.

    So, uh, thanks :)

  11. Anonymous Says:

    I loved the demo, but could never get it running under linux. Downloaded the full now, installed under Debian 3.0r1, and the game crashes. I get into the game, but try to host or play online, and it all goes down in flames wityh line 5: killed $*et.

    What the heck is going on? Somebody please, I want to be a linux gamer!

  12. Anonymous Says:

    The demo crashed a lot.
    I couldnt do all three games in a row, ever.
    I even had a total reboot of the box.
    So, has anyone tried it who also found the demo unstable? what is it like now?
    I have a geforceIImx200 and 256mbs of ram. grafix settings were on the lowest.

  13. Anonymous Says:

    I am still a Linux Newbie, running RH 9

    Thanks

    Paul

  14. htaccess Says:

    i am getting no sound in rh9, i tried kde, gnome, root, user, all no sound.

    Heres the startup messages:
    ——- sound initialization ——-
    ————————————
    —– Sound Info —–
    sound system is muted
    1 stereo
    256 samples
    16 samplebits
    1 submission_chunk
    22050 speed
    0x419cb000 dma buffer
    No background file.
    ———————-
    Sound memory manager started
    Sys_LoadDll(/home/don/.etwolf/etmain/ui.mp.i386.so)…
    Sys_LoadDll(/home/don/.etwolf/etmain/ui.mp.i386.so) failed:
    “/home/don/.etwolf/etmain/ui.mp.i386.so: cannot open shared object file: No such file or directory”
    Sys_LoadDll(/usr/local/games/enemy-territory/etmain/ui.mp.i386.so)… ok
    Sys_LoadDll(ui) found **vmMain** at 0x51167bb4
    Sys_LoadDll(ui) succeeded!
    — Common Initialization Complete —

    the ‘sound system is muted’ message seems to be telling me something, so how the hell do i unmute it?

    Yes i have checked the rh mixer, and yes nothing is muted, couldnt see any mute buttons in the et gui either.

    sound driver is fm801

    Xmms is working fine, any ideas anyone?

  15. Anonymous Says:

    Gentoo Games Inc released the live CD of ET now.

    It could be handy to pass to friends who don’t wanna install the game, I guess.

    http://www.gentoogames.com/

  16. Anonymous Says:

    Its absolutely class, I runs fantastic on my
    p4 2300 512mb ram nvidia mandrake box.

    [b]Thank you ID !!![/b]

  17. Martijn Says:

    http://www.gentoogames.com/

  18. Anonymous Says:

    This looks really bad on a Rage Fury and 1200 MHz Athlon. Has anyone else got it working nicely, or is there something wrong with my setup? OpenGL works well normally.

  19. ryan Says:

    as far as i’m concerned i’ve never ever had the game crash (the demo never crashed, and i played the full version last night for about 4 hours :) …no crashes) so perhaps its not game specific? (or maybe its just due to your system configuration?)

    debian/unstable
    duron 1.2, 384mb sdram, geforce4 ti 4200

  20. Anonymous Says:

    I was crashing a lot at 800×600/no dynamic ligths/low details/low textures. Now I am
    1240×1024/normal details/normal textures
    and it doesn’t crash anymore. A bit slower but
    clearly more stable!

  21. Moto Says:

    the test worked for me.
    the full dies on startup with Sys_Error: Couldn’t load default.cfg – I am missing essential files – verify your installation?

  22. rafaMEX Says:

    all I need is more servers to play… everything is full!!!!!

  23. bdove Says:

    Mirrors please…

  24. Anonymous Says:

    what do they all do? i can’t find a key

  25. Anonymous Says:

    To download via bittorrent:

    - donate $5 to Brad giving him to time to make sure the thing keeps running at higher scales of peers http://bitconjurer.org/BitTorrent/donate.html

    - download it. personally I did `emerge /usr/portage/net-p2p/bittorrent/ ` under Gentoo.

    http://bitconjurer.org/BitTorrent/download.html has more addresses inclusing redhat rpm’s.

    - once installed, I usually use “btdownloadcurses.py” at the console, in case X crashes. I have it running on my gateway/server so that I can leave it going.

    You can download the .torrent and use that or, specify a link online like this – “btdownloadcurses.py –url http://zerowing.idsoftware.com/torrents/et-linux-2.55.x86.run.torrent

    It’ll then start dloading, probably at 4-9kb. Remember it’s standalone, a full game and for free …and on linux at 264mb.

    - leave the client running for as long as you can after finishing, I give it 30mins myself if I really need the bandwidth. This’ll keep it uploading to other linux users.

    NOTES:

    - WORKS BEHIND NAT (upload and download). But giving it a port to connect to, by forwarding that port to the btdownloadclient computer improves speed.

    - the Windows torrent is slowing / breaking under the pressure because they aren’t keeping the Bittorrent window open after downloading and basically whoring it all they can :D

    Thankfully the linux one is fine. Penguins together. Sometime it’s the people that make the difference not the code

  26. Anonymous Says:

    Serching in google for alsa and quake3(rtcw,et,quake3) problems:

    echo “et.x86 0 0 direct” > /proc/asound/card0/pcm0p/oss

  27. ryan Says:

    i love this game!

  28. Subjugator Says:

    Ive downloaded the game 4 times to avail. I get as far as “Checking archive integrity…” and it fails saying the sums dont match. I used GHex to make it skip that part, but then i get a gzip error, bad–crc check or some nonsense, Ive delete the .run for now, anyone have any idea what might be going on?

  29. Anonymous Says:

    DirectFB (http://directfb.sourceforge.net) is the home of a growing number of technologies to allow complex graphics with minimal system load. For example, you can now run X Window System applications without XFree86 by using XDirectFB (found with the DirectFB Project). Just recently (about a month ago), the DRI project (http://dri.sourceforge.net) announced on their mailing list that DRI has been separated from XFree86 and it may be used by other projects. After that announcment, DirectFBGL (yes, located at http://directfb.sourceforge.net also) has now incorporated technology to make use of DRI, thus we can now have accelerated openGL without XFree86. DirectFB’s homepage is currently down for maintenance, but when it returns to public contact it can be grep’d and pictures viewed of Quake3 in a Framebuffer with DRI.

    My question:
    Does anyone have success with Return To Castle Wolfenstein/ET running in DirectDB or FBDRI?

    Those of you with Radeons will not have Framebuffer support from DirectFB, so you need to use technology from the FBDRI Project (http://fbdri.sourceforge.net).

    Thanks and I hope ET is opensourced so we can have it running on PowerPC, Sparc, MIPS, and the more-superior Alpha.

  30. Anonymous Says:

    DirectFB (http://directfb.sourceforge.net) is the home of a growing number of technologies to allow complex graphics with minimal system load. For example, you can now run X Window System applications without XFree86 by using XDirectFB (found with the DirectFB Project). Just recently (about a month ago), the DRI project (http://dri.sourceforge.net) announced on their mailing list that DRI has been separated from XFree86 and it may be used by other projects. After that announcment, DirectFBGL (yes, located at http://directfb.sourceforge.net also) has now incorporated technology to make use of DRI, thus we can now have accelerated openGL without XFree86. DirectFB’s homepage is currently down for maintenance, but when it returns to public contact it can be grep’d and pictures viewed of Quake3 in a Framebuffer with DRI.

    My question:
    Does anyone have success with Return To Castle Wolfenstein/ET running in DirectDB or FBDRI?

    Those of you with Radeons will not have Framebuffer support from DirectFB, so you need to use technology from the FBDRI Project (http://fbdri.sourceforge.net).

    Thanks and I hope ET is opensourced so we can have it running on PowerPC, Sparc, MIPS, and the more-superior Alpha.

  31. simcon Says:

    Hi, I’ve got ISDN and there’s no way I can download this at 258mb :s Anyone here in the UK feeling charitable enough to burn me a copy and post it via Royal Mail? If you live in Milton Keynes all’s the better; you can post it through my letterbox :)

    Regards,
    simon_constable@hotmail.com

  32. simcon Says:

    Hi, I’ve got ISDN and there’s no way I can download this at 258mb :s Anyone here in the UK feeling charitable enough to burn me a copy and post it via Royal Mail? If you live in Milton Keynes all’s the better; you can post it through my letterbox :)

    Regards,
    simon_constable@hotmail.com

  33. Anonymous Says:

    i’ve previously installed et multiplayer map test “fuel dump”. Need I to remove it before installing stand allone free et ? If yes how to do it? , there is no uninstaller there /usr/local/games/et-test.
    please help. thanks for attention

  34. Anonymous Says:

    i am a newb to linux and am haveing dont know how to install the .run file. i tryed opening it in emacs but nothing happend. help please, this is an amazeing game and i really would like it on my linux pc. thanks!

  35. lahtis Says:

    Im a run the game:
    Sys_Error: Couldn’t load default.cfg – I am missing essential files – verify your installation?

    I’m running kde3.1 on RH 9
    Wolf 1.4-MP linux-i386,

    ———-
    Wolf-et work in fine…

  36. Godzilla Says:

    I get Sys_load error; Sys_LoadDll(ui) failed. no corresponding .so file found in fs_homepath or fs_basepath. when I use certain servers. Does anyone know why?

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