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	<title>Comments on: OpenGL Specs: Call for ISVs</title>
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	<link>http://www.linuxgames.com/archives/6241</link>
	<description>Embrace your Inner Penguin</description>
	<pubDate>Sun, 06 Jul 2008 04:55:43 +0000</pubDate>
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		<item>
		<title>By: Catonga</title>
		<link>http://www.linuxgames.com/archives/6241#comment-18935</link>
		<dc:creator>Catonga</dc:creator>
		<pubDate>Sat, 29 Mar 2003 10:45:33 +0000</pubDate>
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		<description>What are the pros of OpenML compared to SDL?


One mentioned OpenML won't be a wrapper, but IMHO
it should be possible if necessary to reimplement SDL on every plattform in such a way that it is not a wrapper.
For example it shouldn't be a technical problem to implement SDL in such way on windows that it doesn't need DirectX. The only problem is time and maybe the lack of willing developers to do this reimplementation work.

 
Does anyone know what we can expect from SDL 2.0?



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		<content:encoded><![CDATA[<p>What are the pros of OpenML compared to SDL?</p>
<p>One mentioned OpenML won&#8217;t be a wrapper, but IMHO<br />
it should be possible if necessary to reimplement SDL on every plattform in such a way that it is not a wrapper.<br />
For example it shouldn&#8217;t be a technical problem to implement SDL in such way on windows that it doesn&#8217;t need DirectX. The only problem is time and maybe the lack of willing developers to do this reimplementation work.</p>
<p>Does anyone know what we can expect from SDL 2.0?</p>
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	<item>
		<title>By: Anonymous</title>
		<link>http://www.linuxgames.com/archives/6241#comment-18920</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Thu, 27 Mar 2003 21:05:55 +0000</pubDate>
		<guid isPermaLink="false">#comment-18920</guid>
		<description>OpenML is probably a nice API, but is it too late I wonder?  Sure it could become popular in *nix but so what?  MS has the bulk of the PC market and of cource the game market.  Why did it take MS to create a "standarized" API in order for these other companies to make a DirectX knock-off.  Sure it COULD facilitate some game ports from Windows, I doubt it will help much.  Just look at OpenGL and how popular it is with the game industry.
</description>
		<content:encoded><![CDATA[<p>OpenML is probably a nice API, but is it too late I wonder?  Sure it could become popular in *nix but so what?  MS has the bulk of the PC market and of cource the game market.  Why did it take MS to create a &#8220;standarized&#8221; API in order for these other companies to make a DirectX knock-off.  Sure it COULD facilitate some game ports from Windows, I doubt it will help much.  Just look at OpenGL and how popular it is with the game industry.</p>
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	<item>
		<title>By: Anonymous</title>
		<link>http://www.linuxgames.com/archives/6241#comment-18907</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Thu, 27 Mar 2003 06:39:55 +0000</pubDate>
		<guid isPermaLink="false">#comment-18907</guid>
		<description>It would be great if their could come a general OpenML port for Linux (same as Mesa is for GL). OpenML can be a very good replacement for SDL, since it will be the same on all supported OSes. (it won't be a wrapper like SDL is ..)</description>
		<content:encoded><![CDATA[<p>It would be great if their could come a general OpenML port for Linux (same as Mesa is for GL). OpenML can be a very good replacement for SDL, since it will be the same on all supported OSes. (it won&#8217;t be a wrapper like SDL is ..)</p>
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	<item>
		<title>By: Anonymous</title>
		<link>http://www.linuxgames.com/archives/6241#comment-18905</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Thu, 27 Mar 2003 02:00:21 +0000</pubDate>
		<guid isPermaLink="false">#comment-18905</guid>
		<description>I will never use it unless they use OpenAL for sound.
</description>
		<content:encoded><![CDATA[<p>I will never use it unless they use OpenAL for sound.</p>
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