Some answers to some questions that were posted on the Neverwinter Nights Forum have been answered for the community on the Neverwinter Night: Linux Client page. Nothing new just interesting to hear their side of the story.
1. Were you expecting the current level of frustration from the Linux crowd? And do you find it tiresome?
We are seeking to deliver a product to the Linux crowd that meets their expectations. Unfortunately, this process has taken longer than originally anticipated but will ultimately meet performance expectations. I don’t find the interest of our fans to be tiresome in any way! To me, its more of an indication of just how passionate our Linux fans are. They keep us honest.
2. As soon as you get the go ahead, how before the client will hit the download page?
4.3 milliseconds. =] We have everything packaged up and ready to go, and are just waiting on the trigger to be pulled. Again, we cannot give you an estimate, as this is a Go, No-Go situation. Yes, we are very aware of the waning days of Winter 2002 that are remaining. We are counting the seconds ourselves.
3. Looking back, if you had the chance at doing NWN from scratch, would you do anything differently?
From Trent Oster, Producer, NWN – I would focus the core concept further and deliver a tighter implementation of the game. I would improve the storyline in the official campaign by focusing the same resources on a smaller scope. Essentially making less, but ensuring consistent high quality and immersiveness.