At the GDC this week, the Khronos group (remember them?), in partnership with PDA and cell phone manufacturers, will unveil OpenGL ES, a small-footprint subset of the OpenGL API intended for use in various embedded applications. The original press release:
OpenGL for mobile devices to preview at GDC
OpenGL ES <http://www.khronos.org> is a set of small-footprint profiles that are subsets of OpenGL and are designed to bring full 3D and 2D capabilities to a wide variety of embedded systems including cell phones & PDAs. For ISVs and developers it offers the opportunity to create authoring tools and games for content-hungry markets with millions of new users. Using OpenGL ES, ISV’s can ship a conformant software 3D engine today, that lets applications and tools seamlessly transition over to using OpenGL ES hardware-acceleration in soon-to-be-released mobile devices. Game developers will be able to immediately create content using the familiar and well-documented code structure of OpenGL.
Independent game developers are encouraged to attend the OpenGL ES Workshop at the Game Developer Conference 2003:OpenGL ES: Bringing 3D Gaming to Cell Phones <https://www.cmpevents.com/GDx/a.asp?option=C&V=11&SessID=871>
Place: Room C2, San Jose Convention Center in San Jose CA
Date: Thursday March 6th
Time: 11:30AM to 12:30PM
…And are encouraged to visit the Khronos Booth #547 to see OpenGL ES demos in action, and to sign up to be notified when the OpenGL specification and/or SDK is released. If you can’t attend GDC, but still want to sign up as an OpenGL ES game developer, please visit http://www.khronos.org/members/gamedevelopers.html