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	<title>Comments on: OpenGL Shading Language v1.05</title>
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	<link>http://www.linuxgames.com/archives/6218</link>
	<description>Embrace your Inner Penguin</description>
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		<title>By: </title>
		<link>http://www.linuxgames.com/archives/6218/comment-page-1#comment-18309</link>
		<dc:creator></dc:creator>
		<pubDate>Thu, 27 Feb 2003 23:08:25 +0000</pubDate>
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		<description><![CDATA[What is there now that supports OGL2? I am really looking forward to it and I read some place that Doom3 will take advantage of it, but:
1) is/will there be a good Linux OGL2 support? (I figure it has to, but i haven&#039;t read it anywhere)
2) Is there a card now that supports OGL2? If so, are there any OGL2 demos or drivers around? if not, is there plans for public drivers this year from anyone? perhaps the GF FX supports OGL2? 

I understand it is rather new, but DX8.0 to DX9.0 have come out before OGL2, I guess OGL2 will just be sooo much better thats it takes longer to impliment. I am just waiting for a video card upgrade so I can get one with OGL2 support in the sub $150 range.]]></description>
		<content:encoded><![CDATA[<p>What is there now that supports OGL2? I am really looking forward to it and I read some place that Doom3 will take advantage of it, but:<br />
1) is/will there be a good Linux OGL2 support? (I figure it has to, but i haven&#8217;t read it anywhere)<br />
2) Is there a card now that supports OGL2? If so, are there any OGL2 demos or drivers around? if not, is there plans for public drivers this year from anyone? perhaps the GF FX supports OGL2? </p>
<p>I understand it is rather new, but DX8.0 to DX9.0 have come out before OGL2, I guess OGL2 will just be sooo much better thats it takes longer to impliment. I am just waiting for a video card upgrade so I can get one with OGL2 support in the sub $150 range.</p>
]]></content:encoded>
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		<title>By: </title>
		<link>http://www.linuxgames.com/archives/6218/comment-page-1#comment-18308</link>
		<dc:creator></dc:creator>
		<pubDate>Thu, 27 Feb 2003 22:31:35 +0000</pubDate>
		<guid isPermaLink="false">#comment-18308</guid>
		<description><![CDATA[don&#039;t forget spiderman slim shaders]]></description>
		<content:encoded><![CDATA[<p>don&#8217;t forget spiderman slim shaders</p>
]]></content:encoded>
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	<item>
		<title>By: </title>
		<link>http://www.linuxgames.com/archives/6218/comment-page-1#comment-18297</link>
		<dc:creator></dc:creator>
		<pubDate>Thu, 27 Feb 2003 15:13:12 +0000</pubDate>
		<guid isPermaLink="false">#comment-18297</guid>
		<description><![CDATA[This is great, hope it comes to fruition.]]></description>
		<content:encoded><![CDATA[<p>This is great, hope it comes to fruition.</p>
]]></content:encoded>
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	<item>
		<title>By: simcon</title>
		<link>http://www.linuxgames.com/archives/6218/comment-page-1#comment-18296</link>
		<dc:creator>simcon</dc:creator>
		<pubDate>Thu, 27 Feb 2003 15:05:12 +0000</pubDate>
		<guid isPermaLink="false">#comment-18296</guid>
		<description><![CDATA[&#039;shaders&#039; - i can&#039;t see why they called &quot;independently compilable units&quot; that but nevermind. one day i&#039;ll understand opengl and i&#039;ll write pong2010-with-shaders(tm).

p.s. or maybe tetris.]]></description>
		<content:encoded><![CDATA[<p>&#8216;shaders&#8217; &#8211; i can&#8217;t see why they called &#8220;independently compilable units&#8221; that but nevermind. one day i&#8217;ll understand opengl and i&#8217;ll write pong2010-with-shaders(tm).</p>
<p>p.s. or maybe tetris.</p>
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