LGP Announces From-Scratch Development Project

February 21st, 2003 by theoddone33

Michael Simms of Linux Game Publishing sent us the following announcement.

Linux Game Publishing isexcited to announce our newest project to increase the appeal of Linuxgaming. We are sponsoring the development of a from-scratch Linux title!

We are looking for developers to work in a team to produce this game,and we will be publishing the game they make! If you are interested,please follow the link to our detailed announcement and within there you will find the rules, requirements, and application process.

If you have wanted to get into the gaming industry, if you love playinggames, and if you are a creative thinker, not afraid of a challenge anda bit of risk, then you need to take a look!

17 Responses to “LGP Announces From-Scratch Development Project”

  1. Anonymous Says:

    … leverage projects that are already out there!

    There are a ton of open source game engines out there that encompass many different game genres. It’s a nice idea to think that you can whip up a game engine from scratch, but a word of warning is in order. If you decide to create a game engine from scratch, you are only going to reach new levels of frustration in your quest to completely reinvent the wheel. Granted, the wheel will be completely yours, but what is wrong with using some else’s LGPL or BSD licensed wheel to do what you want?

    Lots of amateur game developers don’t seem to realize when they start a new project that 80% of what goes into game development is a big chunk of rather sucky work. Game coding is not so much the creation of game logic and the flashy graphics routines as it is about designing data structures and creating a robust and stable framework of resource contruction, manipulation, and destruction. These tasks occur behind the scenes, aren’t very glamourous, and are typically the jobs that go unnoticed and unappreciated in the open source world.

    Professional game developers that are willing to do their time building the boring “guts” of a game on their first project or two are often the lead developers of future games that break boundaries. It’s the knowledge and discipline to sit down and “do it right” that really makes the difference between something half-assed and a quality product.

    If you are a developer without a cause that wants to break into gaming, please take the time to research what is out there. Look at existing code that could be made better. Look at the possibilities that exist in current projects. Throw out your perceptions of software based upon existing graphics and focus on their potential as a base framework. And please look at the documentation that exists for mature open source games that are out there. You’d be amazed at some of the good ideas you’ll get.

    Get a good feel for the numerous APIs available out there that can aid you in getting your job done. Don’t feel that a project needs to get locked into a specific paradigm because that’s all you currently know. Read like there’s no tomorrow. Get on IRC and ask questions. Study white papers and post-mortems on games that have already been published.

    A game is a major undertaking, but it’s a project you can be very proud of when it’s done. Do yourself a favor and actually FINISH it with the aid of the developers that have already figured out things before you. Resist the urge to start cranking out the skeleton framework of a game engine before you’ve thoroughly thought things through.

    And with that, godspeed to those of you that are willing to take the leap of faith and give this project a shot.


  2. Anonymous Says:

    Battle Pong is nearly done. I just gotta add bullets.

  3. Anonymous Says:

    Kicks ass. Can’t wait to see what comes out of this project. :)

    Kudos to LGP!

  4. Shark Says:

    I mean.. In a few years, I may have had the skills, but now?
    Argh! :-P

    Oh well, I wish the best future for this new team, when it’s assembled :-)

  5. bobcat Says:

    Here’s the game I’d make:

    It would be an FPS/RP game. I’d make it like Neverwinter Nights so the users could add content to it. I’d make it so the player could do all the things you could do in Quake or Morrowind, move around and interact etc. I’d also have it so you could walk up to a vehicle like an airplane, and seemlessly get into it and fly around, even dog fight. If the vehicle was a space ship, you could even fly it to another planet, seek out trade routes, perform missions ala Elite: FFE. I’d support guilds so there could be guild wars, the player should be able to interact with others and make his character look how he wants it. Same for his car and his plane, boat, sub, space ship. It needs to seemlessly link from one server to another so virtual worlds can be linked. Perhaps even one server would run each planet, with a several main servers running the space between. You should be able to have a tank war, an air war, an infantry gun fight. All at once, with tanks shooting players, and planes shooting tanks and so on. It should be Neverwinter nights, Operation Overlord, Battle Cruiser (with a decent interface), Homeworld, Tribes 2, Elite: FFE Stellar Warrior (GEnie), and Tradewars 2000 combined.

    You should be able to go on a commando raid, kill everybody ala Quake/CS, take their resources and put it all on a truck, drive it to the air port, load your stuff onto a plane, fly to the space port, fight off the guards, put your booty on a space ship, fly it off world, dog fight to a jump gate, warp to another world, land, go to a shop (or setup a shop), sell your booty and earn experince points and advance the cause of your faction. Then hang out and defend the planet from the enemy. Or go on another black ops mission, destroy a orbital defense platform or something.

  6. Anonymous Says:

    * 10 hours/week commitment on an original, non-small game should deliver a commercial-quality game in… a few years.

    * No financial support from LGP until publishing-time? Most publishers would at least offer an advance, though they’ll usually gouge ya for it and want ubercontrol and power and veto. LGP want that for ‘free’.

    * Artistic-content people won’t be brought on-board until the game design is nailed and things are well underway? BAD MOVE.

    * LGP might not actually publish your game in the end… I would hope that the clean 90% company handover still happens (the finishedness of the game must be VERY well defined), the disparate developers get to go grubbing around for another publisher after-the-fact so they haven’t just wasted thousands of hours of work?

  7. Anonymous Says:

    Write an MMORPG. Not only do we have very few of these on Linux (1?), but they bring in revenue every month, and are a relatively undeveloped genre. Plenty of room to innovate.


  8. Anonymous Says:

    LGP takes no risk and doesn’t provide any income for the developers during the development process. It is a project doomed to failure before it starts.

  9. bdove Says:

    Im just thinking… Could I apply..
    Sounds relly interesting and chalenging =D

  10. Anonymous Says:

    Hmm I wonder if the source sample has to be actually buildable (i.e. with configure scripts and the like, dependent on other libs like SDL), or just a snippet that the LGP folks can look at and not necessarily run…anyone know?

  11. zborgerd Says:

    This is one of the coolest ideas that I’ve seen for a long time! It’s too bad that I probably couldn’t contribute much. I’m not good for the coding side, other than testing software. But maybe I could whip up some sample music tracks with some friends?

  12. karlos Says:

    I think this is what Linux gaming has needed for a while now: more truly original games for the platform; not just ports of Windows games. Who knows how successful the project will be, but I’m hoping for the best.


    P.S. *Please* let it be an RPG! ;-)

  13. Anonymous Says:

    If a development company were to approach LGP with a complete or near-complete non-small game which has a Linux version and is unpublished on any platform and is attractively original and interesting to LGP, could they expect a publishing deal from LGP that is competitive or superior to the one offered here?

  14. Anonymous Says:

    I’m still a little skeptical (or is that cynical?), but in essence this is a good idea. Getting arty folk on board sooner is advisable based on my limited experience though – they tend to have better ideas and visualisation skill than us lowly coders…

  15. Anonymous Says:

    If someone comes up with an inventive, interesting game that might sell well, will you also publish to the win32 platform? That might be a good way to recoup loses incurred by publishing the GNU/Lunix version.

  16. Anonymous Says:

    Oh, a game made enterily of programmers…
    Guess the game won’t have any content.

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