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	<title>Comments on: Enemy Engaged: Comanche vs Hokum Source Release</title>
	<atom:link href="http://www.linuxgames.com/archives/6194/feed" rel="self" type="application/rss+xml" />
	<link>http://www.linuxgames.com/archives/6194</link>
	<description>Embrace your Inner Penguin</description>
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		<title>By: </title>
		<link>http://www.linuxgames.com/archives/6194/comment-page-1#comment-29375</link>
		<dc:creator></dc:creator>
		<pubDate>Fri, 22 Jul 2005 05:18:14 +0000</pubDate>
		<guid isPermaLink="false">#comment-29375</guid>
		<description><![CDATA[Dear All,

I have been given the task of getting links for our websites that have good page rank on the links directories. In addition we have many categories so your site will be place on an appropriate page. If you would like to trade links please send me your website details. If you are not the right person please pass this on to your webmaster.
 
 
   Mandy Reid
   Link Development]]></description>
		<content:encoded><![CDATA[<p>Dear All,</p>
<p>I have been given the task of getting links for our websites that have good page rank on the links directories. In addition we have many categories so your site will be place on an appropriate page. If you would like to trade links please send me your website details. If you are not the right person please pass this on to your webmaster.</p>
<p>   Mandy Reid<br />
   Link Development</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: </title>
		<link>http://www.linuxgames.com/archives/6194/comment-page-1#comment-18067</link>
		<dc:creator></dc:creator>
		<pubDate>Sat, 15 Feb 2003 21:47:31 +0000</pubDate>
		<guid isPermaLink="false">#comment-18067</guid>
		<description><![CDATA[I threw some autoconf at it and the Makefiles are working. I have about 30 source files compiled perfectly, but i keep running into little blockers as below.

The simhq.com forums register seems to be broken. It isn&#039;t sending the password out via email. So I can&#039;t talk with the other people hacking on this code. Extremely frustrating.

Here&#039;s an example:

http://home.y3m.net/horde/chora/co.php?r=1.1&amp;f=eech/aphavoc/source/appsound/atc_data.c
http://home.y3m.net/horde/chora/co.php?r=1.1&amp;f=eech/aphavoc/source/appsound/atc_data.h

Appears to be missing the start/finish of that definition, no? Some of the files are broken in this way and I&#039;d like to know why. I don&#039;t want to waste my time here..]]></description>
		<content:encoded><![CDATA[<p>I threw some autoconf at it and the Makefiles are working. I have about 30 source files compiled perfectly, but i keep running into little blockers as below.</p>
<p>The simhq.com forums register seems to be broken. It isn&#8217;t sending the password out via email. So I can&#8217;t talk with the other people hacking on this code. Extremely frustrating.</p>
<p>Here&#8217;s an example:</p>
<p><a href="http://home.y3m.net/horde/chora/co.php?r=1.1&#038;f=eech/aphavoc/source/appsound/atc_data.c" rel="nofollow">http://home.y3m.net/horde/chora/co.php?r=1.1&#038;f=eech/aphavoc/source/appsound/atc_data.c</a><br />
<a href="http://home.y3m.net/horde/chora/co.php?r=1.1&#038;f=eech/aphavoc/source/appsound/atc_data.h" rel="nofollow">http://home.y3m.net/horde/chora/co.php?r=1.1&#038;f=eech/aphavoc/source/appsound/atc_data.h</a></p>
<p>Appears to be missing the start/finish of that definition, no? Some of the files are broken in this way and I&#8217;d like to know why. I don&#8217;t want to waste my time here..</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: </title>
		<link>http://www.linuxgames.com/archives/6194/comment-page-1#comment-18019</link>
		<dc:creator></dc:creator>
		<pubDate>Thu, 13 Feb 2003 22:55:19 +0000</pubDate>
		<guid isPermaLink="false">#comment-18019</guid>
		<description><![CDATA[it&#039;s probably not going to be the 2-day-to-working-port job of rise of the triad, but a couple of people from the #icculus.org crowd are starting work on porting this. (making decent makefiles, starting to look at header substitution/functional replacements, etc.)

unfortunately, it uses both d3d and directplay, so unless they release a port for windows as well as linux using a different net api (there are some around that are similar in api afaik, but i don&#039;t know how complete they are), there won&#039;t be cross-platform playing.

ashridah]]></description>
		<content:encoded><![CDATA[<p>it&#8217;s probably not going to be the 2-day-to-working-port job of rise of the triad, but a couple of people from the #icculus.org crowd are starting work on porting this. (making decent makefiles, starting to look at header substitution/functional replacements, etc.)</p>
<p>unfortunately, it uses both d3d and directplay, so unless they release a port for windows as well as linux using a different net api (there are some around that are similar in api afaik, but i don&#8217;t know how complete they are), there won&#8217;t be cross-platform playing.</p>
<p>ashridah</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: </title>
		<link>http://www.linuxgames.com/archives/6194/comment-page-1#comment-18003</link>
		<dc:creator></dc:creator>
		<pubDate>Thu, 13 Feb 2003 16:08:06 +0000</pubDate>
		<guid isPermaLink="false">#comment-18003</guid>
		<description><![CDATA[i haven&#039;t got any programing experience, but i own that game (and the sequel Commanche Hokum), it&#039;s probably the best heli sim out there.]]></description>
		<content:encoded><![CDATA[<p>i haven&#8217;t got any programing experience, but i own that game (and the sequel Commanche Hokum), it&#8217;s probably the best heli sim out there.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: </title>
		<link>http://www.linuxgames.com/archives/6194/comment-page-1#comment-17984</link>
		<dc:creator></dc:creator>
		<pubDate>Wed, 12 Feb 2003 20:35:06 +0000</pubDate>
		<guid isPermaLink="false">#comment-17984</guid>
		<description><![CDATA[We&#039;re all so attached to the GPL that we don&#039;t seem to remember that licenses other than BSD and GPL might be worth using. Put it this way: if all game developers were to do this, would the Linux gaming scene improve rapidly? Damn straight, it most certainly would.

This is a case where everyone wins - the Linux crowd gets their game, and the developers get some free work in return. Seems like a decent deal, especially when we see growth in the number of people capable of doing ports (seems like icculus does &#039;em all, and while that&#039;s nice, we need other people, too).

The click-through is no big deal - I know I wouldn&#039;t hesitate.

-Erwos]]></description>
		<content:encoded><![CDATA[<p>We&#8217;re all so attached to the GPL that we don&#8217;t seem to remember that licenses other than BSD and GPL might be worth using. Put it this way: if all game developers were to do this, would the Linux gaming scene improve rapidly? Damn straight, it most certainly would.</p>
<p>This is a case where everyone wins &#8211; the Linux crowd gets their game, and the developers get some free work in return. Seems like a decent deal, especially when we see growth in the number of people capable of doing ports (seems like icculus does &#8216;em all, and while that&#8217;s nice, we need other people, too).</p>
<p>The click-through is no big deal &#8211; I know I wouldn&#8217;t hesitate.</p>
<p>-Erwos</p>
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	<item>
		<title>By: simcon</title>
		<link>http://www.linuxgames.com/archives/6194/comment-page-1#comment-17979</link>
		<dc:creator>simcon</dc:creator>
		<pubDate>Wed, 12 Feb 2003 17:28:11 +0000</pubDate>
		<guid isPermaLink="false">#comment-17979</guid>
		<description><![CDATA[This game is the best heli sim I&#039;ve ever played. About a month ago I was still playing it under win98 but I upgraded to xppro and  now i experience gfx problems.

I would really like to see this under Linux as in my opinion it&#039;s a classic in it&#039;s genre and still looks the part today. Also ultimately playable and has the best realtime war simulator going.

Comanche Hokum followed on from Apache Havoc, and in fact if you had Apache Havoc installed you could fly all of the helis and play all the missions in Comanche Hokum.]]></description>
		<content:encoded><![CDATA[<p>This game is the best heli sim I&#8217;ve ever played. About a month ago I was still playing it under win98 but I upgraded to xppro and  now i experience gfx problems.</p>
<p>I would really like to see this under Linux as in my opinion it&#8217;s a classic in it&#8217;s genre and still looks the part today. Also ultimately playable and has the best realtime war simulator going.</p>
<p>Comanche Hokum followed on from Apache Havoc, and in fact if you had Apache Havoc installed you could fly all of the helis and play all the missions in Comanche Hokum.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: </title>
		<link>http://www.linuxgames.com/archives/6194/comment-page-1#comment-17978</link>
		<dc:creator></dc:creator>
		<pubDate>Wed, 12 Feb 2003 16:27:22 +0000</pubDate>
		<guid isPermaLink="false">#comment-17978</guid>
		<description><![CDATA[Just like Mig Alley, I predict this game won&#039;t ever be ported.]]></description>
		<content:encoded><![CDATA[<p>Just like Mig Alley, I predict this game won&#8217;t ever be ported.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: theoddone33</title>
		<link>http://www.linuxgames.com/archives/6194/comment-page-1#comment-17976</link>
		<dc:creator>theoddone33</dc:creator>
		<pubDate>Wed, 12 Feb 2003 14:10:14 +0000</pubDate>
		<guid isPermaLink="false">#comment-17976</guid>
		<description><![CDATA[My reading of the license leads me to this interpretation:

- All redistribution needs to include LICENSE.TXT and ensure that the downloaders have agreed to it.
- No one can profit from this (except RazorWorks)
- RazorWorks reserves the right to include your changes to the source in any future releases of their products.
- You cannot hinder anyone else&#039;s ability to modify the source (IE source code must be available if you make any modifications).

All in all not a real hassle, the only big problem is the clickthrough thing the license seems to require.]]></description>
		<content:encoded><![CDATA[<p>My reading of the license leads me to this interpretation:</p>
<p>- All redistribution needs to include LICENSE.TXT and ensure that the downloaders have agreed to it.<br />
- No one can profit from this (except RazorWorks)<br />
- RazorWorks reserves the right to include your changes to the source in any future releases of their products.<br />
- You cannot hinder anyone else&#8217;s ability to modify the source (IE source code must be available if you make any modifications).</p>
<p>All in all not a real hassle, the only big problem is the clickthrough thing the license seems to require.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: </title>
		<link>http://www.linuxgames.com/archives/6194/comment-page-1#comment-17974</link>
		<dc:creator></dc:creator>
		<pubDate>Wed, 12 Feb 2003 13:23:47 +0000</pubDate>
		<guid isPermaLink="false">#comment-17974</guid>
		<description><![CDATA[I just played Apache vs. Havoc, but both Sims are very similar. Now with the sorce code we should be able to make a decent multiplatform hardcore Heli sim. That&#039;s just great news]]></description>
		<content:encoded><![CDATA[<p>I just played Apache vs. Havoc, but both Sims are very similar. Now with the sorce code we should be able to make a decent multiplatform hardcore Heli sim. That&#8217;s just great news</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: </title>
		<link>http://www.linuxgames.com/archives/6194/comment-page-1#comment-17973</link>
		<dc:creator></dc:creator>
		<pubDate>Wed, 12 Feb 2003 13:09:44 +0000</pubDate>
		<guid isPermaLink="false">#comment-17973</guid>
		<description><![CDATA[Being a big fan of flight sims as well as being a Linux user is a tough combination.  I hope this results in a remedy for the situation.  The game looks pretty slick, too.]]></description>
		<content:encoded><![CDATA[<p>Being a big fan of flight sims as well as being a Linux user is a tough combination.  I hope this results in a remedy for the situation.  The game looks pretty slick, too.</p>
]]></content:encoded>
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