LINUXGAMES

Enemy Engaged: Comanche vs Hokum Source Release

February 12th, 2003 by jvm

Harjula pointed out a new source release for an existing commercial game, Enemy Engaged: RAH-66 Comanche Versus Ka-52 Hokum by Razorworks. Although I’ve never heard of this game, I have one data point indicating that is was a pretty decent game. You’ll find a link to the source code along with other resources at the download section of the page. The source release at least makes possible a Linux port by a flock of dedicated Linux combat sim fans.

Note that you should read the LICENSE.TXT file before throwing yourself into the code. My quick read over the license, which Marv extracted for me from the Windows-centric zip/exe package, makes it sound like you’re free to modify the source as long as you (a) do not distribute improvements without redistributing their license with it (b) do not profit, or allow anyone else to profit, from the source code, binaries, or improvements made to either, and (c) give any and all improvements back to Razorworks. I realize that most of you come to LinuxGames reguarly to obtain legal advice, and I thank you for that, but I’d like to remind you that IANAL*; read the license yourself and then decide if you want to play by their rules.

Without a doubt, the original game is required for doing most anything useful with this, but it still appears to be for sale online. Perhaps check your local game store bargain bins before purchasing online.

And, should you wish to hook up with other people looking to work on the source you’ll find a “Now What?” thread on the SimHQ forums along with the original announcement.

* IANAL means “I am not a lawyer”. That’s dirty enough. Don’t make it any worse.

10 Responses to “Enemy Engaged: Comanche vs Hokum Source Release”

  1. Anonymous Says:

    Being a big fan of flight sims as well as being a Linux user is a tough combination. I hope this results in a remedy for the situation. The game looks pretty slick, too.

  2. Anonymous Says:

    I just played Apache vs. Havoc, but both Sims are very similar. Now with the sorce code we should be able to make a decent multiplatform hardcore Heli sim. That’s just great news

  3. theoddone33 Says:

    My reading of the license leads me to this interpretation:

    - All redistribution needs to include LICENSE.TXT and ensure that the downloaders have agreed to it.
    - No one can profit from this (except RazorWorks)
    - RazorWorks reserves the right to include your changes to the source in any future releases of their products.
    - You cannot hinder anyone else’s ability to modify the source (IE source code must be available if you make any modifications).

    All in all not a real hassle, the only big problem is the clickthrough thing the license seems to require.

  4. Anonymous Says:

    Just like Mig Alley, I predict this game won’t ever be ported.

  5. simcon Says:

    This game is the best heli sim I’ve ever played. About a month ago I was still playing it under win98 but I upgraded to xppro and now i experience gfx problems.

    I would really like to see this under Linux as in my opinion it’s a classic in it’s genre and still looks the part today. Also ultimately playable and has the best realtime war simulator going.

    Comanche Hokum followed on from Apache Havoc, and in fact if you had Apache Havoc installed you could fly all of the helis and play all the missions in Comanche Hokum.

  6. Anonymous Says:

    We’re all so attached to the GPL that we don’t seem to remember that licenses other than BSD and GPL might be worth using. Put it this way: if all game developers were to do this, would the Linux gaming scene improve rapidly? Damn straight, it most certainly would.

    This is a case where everyone wins – the Linux crowd gets their game, and the developers get some free work in return. Seems like a decent deal, especially when we see growth in the number of people capable of doing ports (seems like icculus does ‘em all, and while that’s nice, we need other people, too).

    The click-through is no big deal – I know I wouldn’t hesitate.

    -Erwos

  7. Anonymous Says:

    i haven’t got any programing experience, but i own that game (and the sequel Commanche Hokum), it’s probably the best heli sim out there.

  8. Anonymous Says:

    it’s probably not going to be the 2-day-to-working-port job of rise of the triad, but a couple of people from the #icculus.org crowd are starting work on porting this. (making decent makefiles, starting to look at header substitution/functional replacements, etc.)

    unfortunately, it uses both d3d and directplay, so unless they release a port for windows as well as linux using a different net api (there are some around that are similar in api afaik, but i don’t know how complete they are), there won’t be cross-platform playing.

    ashridah

  9. Anonymous Says:

    I threw some autoconf at it and the Makefiles are working. I have about 30 source files compiled perfectly, but i keep running into little blockers as below.

    The simhq.com forums register seems to be broken. It isn’t sending the password out via email. So I can’t talk with the other people hacking on this code. Extremely frustrating.

    Here’s an example:

    http://home.y3m.net/horde/chora/co.php?r=1.1&f=eech/aphavoc/source/appsound/atc_data.c
    http://home.y3m.net/horde/chora/co.php?r=1.1&f=eech/aphavoc/source/appsound/atc_data.h

    Appears to be missing the start/finish of that definition, no? Some of the files are broken in this way and I’d like to know why. I don’t want to waste my time here..

  10. Anonymous Says:

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    Link Development

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