There’s an interesting little bit of discussion on the DirectXDev mailing list about the usefulness of DirectPlay to developers given a world in which many servers run Linux. Especially worth noting is this post from Tim Johnson, on why they won’t be using DirectPlay in production. Tony Cox of Microsoft Sports (and former DirectX fame, if my memory serves me) responds here, and then a follow-up by Andrew Grant of Climax appears here.
10 Responses to “DirectPlay Discussion On DirectXDev”
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