LINUXGAMES

DirectPlay Discussion On DirectXDev

February 11th, 2003 by michael

There’s an interesting little bit of discussion on the DirectXDev mailing list about the usefulness of DirectPlay to developers given a world in which many servers run Linux. Especially worth noting is this post from Tim Johnson, on why they won’t be using DirectPlay in production. Tony Cox of Microsoft Sports (and former DirectX fame, if my memory serves me) responds here, and then a follow-up by Andrew Grant of Climax appears here.

10 Responses to “DirectPlay Discussion On DirectXDev”

  1. Anonymous Says:

    I just ended up smiling to that last post….*lol*
    Finding a true joy of seeing MS fall short in any subject.

  2. Anonymous Says:

    If they release a Linux support library, a license that lets OSS use it would be nice – BSD license, or LGPL, or something.

    I’d be leary of any such library released by MS, they’d likely make it work like shit, and say, “Well, it works fine in Windows, switch!”

  3. Anonymous Says:

    I loved the retorts made on Micro$hit for not being cross-platform as M$ wants to own every aspect of everything computing.

  4. Anonymous Says:

    This is the moment to start a new crossplatform networkplay toolkit or to make an existing one the standard. (like OpenGL is for 3D ..)

  5. Anonymous Says:

    “…given a world in which many servers run Linux.”
    But Microsoft said they had the majority of the servers I thought. It seems the first area Linux combated MS was the servers, if Linux has finally won, or will win without a doubt, perhaps the Desktop war will be won afterall. I wonder how long till MS is asking if DX is worth updating, or porting since people don’t use it other than on the XBox3 that only MS makes games for.

    On a hardly related subject:
    What is happening with those parts of OGL MS ownes? Was it ever discovered if MS could kill OGL on other platforms if they wanted?

  6. Anonymous Says:

    Btw I admit I know jack about DPlay … so what’s so good about DPlay that developers want it ported to other systems? Why not just get over it and dump it?
    What about SDL_net ?

  7. Anonymous Says:

    The conversation follows on with a few more posts –

    http://discuss.microsoft.com/SCRIPTS/WA-MSD.EXE?A2=ind0302b&L=directxdev&D=1&P=8760 – tony cox responds

    http://discuss.microsoft.com/SCRIPTS/WA-MSD.EXE?A2=ind0302b&L=directxdev&D=1&P=9494 – remark by tom johnson

    http://discuss.microsoft.com/SCRIPTS/WA-MSD.EXE?A2=ind0302b&L=directxdev&D=1&P=10096 – another response by tony cox.

    in the end tony suggests sending an email to directx@microsoft.com with ‘DirectPlay’ some where in the subject, and say that any suggestion will get sent to the “right people”.

  8. Gore Says:

    He says the protocol is available on MSDN. So, uh, where’s it at?

  9. Anonymous Says:

    It’s what the doctor ordered…

    SDL is a library/protocol that removes the relevance of DirectX by being 1)portable, 2)efficient, and 3)open. SDL_NET is the module that should be used to replace the relevance of DirectPlay. DirectPlay is just a network_protocol_layer-independant application interclient communications protocol/API. For those of you that just want a small answer, DirectPlay is YET ANOTHER COMMUNICATIONS LIBRARY that works on any Computer Networking Protocol (IPX/SPX, IP, etc) yet is tied specifically to Microsoft software and SDL_NET is the logical replacment that so-happens to be independant of all vendors of operating systems. *deep-breath*

    By the way, SDL is functional on the Alpha Platform!

    Sincerily,
    The Alpha Troll

  10. Anonymous Says:

    malik tyara

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