FreeLords 0.2.0
February 4th, 2003 by AlkiniVersion 0.2.0 of the turn-based strategy game FreeLords (screenshots: 1 | 2 | 3) has been released; changes include:
- updated to work with ParaGUI 1.0.3
- compiles fine with gcc-3.2
- uses standard autoconf/automake process now
- uses libsigc++ for signal handling now
- implemented loading/saving of games
- capitals (players first city) are evenly distributed on the map
- rewrote MapGenerator in C++ (at least 10 times faster)
- added a dialog to configure settings of random maps
- added gold report
- work started on multiplayer network mode again
- changed XML structure of armyset file
- all armytype pictures of an armyset are now combined into a single picture
- documentation updates
- bugfixes
FreeLords 0.2.0 source: freelords-0.2.0.tar.gz




February 4th, 2003 at 2:22 pm
Why do all the games with “lord” or “lords” in their name some-how are designed to mimick “Lords of The Realms” ?
*/*pass the bong
February 4th, 2003 at 11:27 pm
It’s a good example of an Open Source project. Support Michael and his crew; good people. I know — I used to do some early development.
February 5th, 2003 at 6:03 am
..my own project though. *l* I know it is timeconsuming and all. The most important is to make it fun and easy! With a plot it gets interesting too. Think this project is a good one. A tip: Make the buttons on the intro-screen in the final 1.0 release more polished (duh). It looks like the buttons does not bellong to that picture.
February 5th, 2003 at 12:47 pm
I sure liked Linuxgames a lot better when it wasn’t a happypenguin clone…
Seriously, Linuxgames shouldn’t be “freshmeat for linux games”- that role is already filled, and Happypenguin does a much better job of that than Linuxgames does. [b]Cut with the release announcements.[/b] Include a happypenguin newsfeed if you want release announcements.
February 6th, 2003 at 10:23 am
hall
February 7th, 2003 at 10:22 am
The FreeLords developers are on it. So be patient and look for future versions, if you want help, subscribe at our mailing-list and/or install the 0.2.0 and help tracking bugs.
If you think the ingame gfx suck, make some better one and send them to us.
It’s quite OpenSource, so stop laming and start to help.
Tobias Mathes,
Webmaster & All-Hands Person of FreeLords