Dan Naumov, having heard that the MacOS version of Doom3 would not include the editor (perhaps from a 2002 E3 report), sent word that he had emailed John Carmack directly about whether the Linux version would have the editor. Here is the full reply he forwarded to us:
Unfortunately, it [the editor] is probably going to be a win32-only feature. We might support the possibility of building a separate, standalone linux versionbased off of the Radiant work, but it would lack the integration features,and we aren’t committed to it. I would be happiest with complete supporton all platforms, but the editor code has a bunch of win32 assumptions init, and supporting a cross platform version would be more work than I canjustify.
This can be considered an official response.
I think that speaks for itself. It’s tempting to fly off the handle and damn those evil Windows programmers. Yet, given the realities of the Linux gaming market, it is a completely reasonable business decision. That we’re getting the client in addition to the server is probably already more than our numbers deserve.