NeoEngine 0.4.0

January 27th, 2003 by Alkini

Version 0.4.0 of the LGPL 3D game engine NeoEngine (screenshots) has been released; changes include:

  • extended material language
  • new tutorials
  • collision detection framework
  • VRAM vertex buffers
  • triangle strips generation
  • networking subsystem
  • cleanups and optimizations

NeoEngine 0.4.0 source: neoengine-0.4.0.tar.bz2

4 Responses to “NeoEngine 0.4.0”

  1. Anonymous Says:

    So is that eigth bullet secret, or…?

  2. Alkini Says:

    Hah, oops — sorry about that. Just a stupid HTML mistake on my part.

  3. Anonymous Says:

    I wonder how he got a hold of the format for Doom 3 models? ;)

  4. Anonymous Says:

    another engine. amazing. at least there are some people like the one at arkhart or planetshift who are actually making games with those engines :) (and arkhart is even making their own, which rox :)

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