LINUXGAMES

Neverwinter Nights Client Update

January 26th, 2003 by Marv

The weekly update to the Neverwinter Nights Client page has occured with the following news for us.

We are now into the rather boring stretch at the end of game development. We are currently running through the loop of: find bug, fix bug, make new build, test. Rinse and repeat. Unfortunately, this is also the longest part of development and the most uncertain. It is even harder now to give you a date on the Client Beta.

8 Responses to “Neverwinter Nights Client Update”

  1. cburke Says:

    How can it be -harder- to give a release date now? It’s not like they -didn’t- have to go through this phase earlier, and now they should at least have a better idea of what bugs there are.

    Oh well. Don’t really care; it comes out if/when it comes out, and then I’ll care.

  2. wolruf Says:

    can’t we have an alpha version and have linux users report bugs instead ?

  3. saryon Says:

    Well, I hope they won’t have too much problems finding bugs, and have a nice and BIG testing crew ;)

    And to reply to cburke:
    Yes, it is HARDER. why? simple. bugs are
    unforeseen problems in the code. that’s what makes
    it hard. if they knew the problems in the code,
    they would have fixed it. For now, they have no
    idea how many are in there, and what the bug
    actually is, or how to fix them.

    There will always be bugs in code, and finding
    them all is impossible, but they do have to get
    as many of them out as possible, so the game will
    be playable and stable enough to enjoy.

    I know I for one will be awaiting the release with
    impatience though….I can’t wait till I can run
    it under linux, since I really do not want to have
    to reboot into windows just to play nwn (which is
    all I do under windows now, other than c#)

  4. saryon Says:

    Well, I hope they won’t have too much problems finding bugs, and have a nice and BIG testing crew ;)

    And to reply to cburke:
    Yes, it is HARDER. why? simple. bugs are
    unforeseen problems in the code. that’s what makes
    it hard. if they knew the problems in the code,
    they would have fixed it. For now, they have no
    idea how many are in there, and what the bug
    actually is, or how to fix them.

    There will always be bugs in code, and finding
    them all is impossible, but they do have to get
    as many of them out as possible, so the game will
    be playable and stable enough to enjoy.

    I know I for one will be awaiting the release with
    impatience though….I can’t wait till I can run
    it under linux, since I really do not want to have
    to reboot into windows just to play nwn (which is
    all I do under windows now, other than c#)

  5. Anonymous Says:

    i can see if the linux community doesn’t support a client for this, why would bioware consider a linux client for their next project probably already in development?

  6. bobcat Says:

    Never Winter Nights is like crack. It’s ruining my life.

    When it runs in Linux, I will be the happiest junkie alive.

  7. Anonymous Says:

    Is it that hard to install winex? Here’s the linux port source for all you bold open sores pioneers!

    #!/bin/sh
    winex nwn.exe

  8. Anonymous Says:

    This is so exciting. I can’t wait till next year when they release the beta! 2004! I’m sooo there Dude!

    WoooOOOO HOOOOooOOOO!!!

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