FooBillard 2.3

January 8th, 2003 by keerf

Version 2.3 of the OpenGL billiards game FooBillard has been released. Changes and or fixes for this release include:

  • bugfix: bumpref_list was not generated
  • fix: cueball could be placed all the time
  • new more complete snooker code (thx to Frank Gevaerts)
  • sound compatibility fix for big endian machines (thx to Frank Gevaerts)
  • table socket and floor
  • black ground of holes (no floor see through)
  • bugfix for some voodoo drivers (player text and menu didnt show up)
  • pool rules fix: no foul when hitting cushion outside the foul-region before ball in the foul-region
  • pool rules fix: no foul at break when potting other balltype than 1st hit
  • 3D-font rendering for text objects
  • 3D winner text
  • some debug message cleanup

Download: foobillard-2.3.tar.gz

4 Responses to “FooBillard 2.3”

  1. tjwhaynes Says:

    The upgrades keep coming thick and fast!

    Anyway – cool to see the pool rules getting a fix-up. That means my special top-left spin break shot should now be a valid way to break and pot a ball :-).

    Now all we need is jump shots :-)

  2. Anonymous Says:

    The title says it all really :)
    I love this game


  3. Anonymous Says:

    … foobillard has “won” over BillardGL :)

    Best regards…


  4. Anonymous Says:

    At last, playing Snooker has become fun too thanks to the improved code. Thank you guys!

    Still a few problems left, e.g.: AI erroneously puts brown & pink in one shot and I only get 4 points in return (instead of 5). It’s also unclear to me how to position the cue ball (though this might be an interferance with a Metacity shortcut), this used to be [Alt]+[Left M.] IIRC?

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