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5 Responses to “Command & Conquer Renegade Server”
1. Release game and server on Win32 only
2. Don’t plan on Linux port
4. Let bugs go non-fixed
6. Profit more
7. Gamers move on
9. Deny bugs exist
10. Release closed-source Linux server
Did we see a pattern here? Just to let you CC-dev(s) know, bugs don’t get fixed unless you release the CODE.
Probably the most amusing thing of this is “Well, the server is a start…”
That’s hilarious ! That’s like taking just a keyboard and saying it’s a successful computer because, “well, it’s a start.” Or a car.. without the engine. “Well, it’s a start.” A start to WHAT? How many servers do we have for games? NWN, C&C, B:net (though, it’s not legal), etc.. and how many servers really were “a start” to completely having the game? Zero. None. None of the games where a server “is a start” have produced a client. (Save id games, but Id always has made it clear where linux stands and has released client binaries.)