We’re continuing to work on the soundcode (we’re using OpenAL). Currently, all the soundsare playing (with the exception of streaming sounds),but there are still a few issues with them, such asthe positioning of the 3D sounds not working quiteright as they don’t seem to be fading/panningproperly. Support for playing streaming sounds will bethe next thing to be added in.
4 Responses to “NeverWinter Nights update”
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