Jump n Bump 1.35 released
August 11th, 2002 by JudeccaGurkan Sengun sent in the following about a new version of Jump n Bump (Screenshot):
Jump n Bump is a funny multiplayer game about cute littlefluffy bunnies, which is both fun and addictive for thewhole family.You can completely design your own levels, and sprites!There’s more than 250 levels already available.
Help is needed to fix a bug in -scaleup mode on ppc-typecpus where two pixels are swapped. Help is also neededto re-implement the old networking code.
http://www.freshmeat.net/projects/jumpnbump/
Homepage and Levels http://www.jumpbump.mine.nu/
Windows Version http://www.icculus.org/jumpnbump/




November 30th, -0001 at 12:00 am
Maybe they’ve got something like *p = *p++
in the scaling code. Which is bad (evaluation
order undefined), but a pretty common mistake
to make.
November 30th, -0001 at 12:00 am
It is against my ideology to play games with badly written code.
‘What a blind man can’t do, shouldn’t be seen as an obstacle’
November 30th, -0001 at 12:00 am
And remember folks. The debian version is compiled without network support.
November 30th, -0001 at 12:00 am
I’ve got the win version on machine “b” and the linux version on machine “a” on my home network (which runs q3 just fine) and for the life of me, I can’t get networking going using the instructions on the docs and the webpage….
The webpage has a forum, but there are 6 questions and no replies as of yet.