LINUXGAMES

Jump n Bump 1.35 released

August 11th, 2002 by Judecca

Gurkan Sengun sent in the following about a new version of Jump n Bump (Screenshot):

Jump n Bump is a funny multiplayer game about cute littlefluffy bunnies, which is both fun and addictive for thewhole family.

You can completely design your own levels, and sprites!There’s more than 250 levels already available.

Help is needed to fix a bug in -scaleup mode on ppc-typecpus where two pixels are swapped. Help is also neededto re-implement the old networking code.

http://www.freshmeat.net/projects/jumpnbump/
Homepage and Levels http://www.jumpbump.mine.nu/
Windows Version http://www.icculus.org/jumpnbump/

4 Responses to “Jump n Bump 1.35 released”

  1. Anonymous Says:

    Maybe they’ve got something like *p = *p++
    in the scaling code. Which is bad (evaluation
    order undefined), but a pretty common mistake
    to make.

  2. Anonymous Says:

    It is against my ideology to play games with badly written code.

    ‘What a blind man can’t do, shouldn’t be seen as an obstacle’

  3. Anonymous Says:

    And remember folks. The debian version is compiled without network support.

  4. Anonymous Says:

    I’ve got the win version on machine “b” and the linux version on machine “a” on my home network (which runs q3 just fine) and for the life of me, I can’t get networking going using the instructions on the docs and the webpage….
    The webpage has a forum, but there are 6 questions and no replies as of yet.

Leave a Reply

You must be logged in to post a comment.