PrBoom 2.2.3

July 30th, 2002 by keerf

Version 2.2.2 of the Doom source port PrBoom has been released; changes include:

  • improved mouse handling
  • intermission demo sync bug fixed
  • framebuffer update fixes (solves flicker on fbcon)
  • -forceoldbsp allowed in non-GL version, and saved in demos
  • fix player colours in multiplayer demos
  • apply workarounds for buggy pwads even during demo playback
  • fix numpad 5 key
  • allow compilation on systems where SDL is built without joystick support
  • fix comp_skymap
  • using anisotropic filtering when the OpenGL extension is available
  • using paletted textures when the OpenGL extension is available
  • added gl_use_paletted_texture option to glboom configuration file
  • using shared texture palette when the OpenGL extension is available
  • added gl_use_shared_texture_palette option to glboom configuration file


One Response to “PrBoom 2.2.3”

  1. Anonymous Says:

    Anyone who downnloads this work will be amazed…

    openGl is supported awesomly, as well as X11.
    multiplayer is pre-scheduled and verry clean and efficient, but it could at-least be changed so an external server can be started and players are allowed to join and leave without the server quiting. (CSDoom was awesome, but some l33t crax0r made some code to crash the CSDoom servers and thus the port became stale because of lack of skill and effort to prevent the crax0r from doing so.)

    Perhaps, the only thing that can be done to prboom is to create a graphical user interface so it is easy to start a game, start a multi-player server, and sniff/join an existing multi-player game. Besides those, this Doom engine has the best support for all the hundreds of flavors of doom engines that existed and have been assimilated. I highly recommend as a download for any and all people; even the shareware gameplay is fun!

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