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	<title>Comments on: Hephaestus 1.04</title>
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	<link>http://www.linuxgames.com/archives/5357</link>
	<description>Embrace your Inner Penguin</description>
	<lastBuildDate>Mon, 22 Apr 2013 20:38:38 +0000</lastBuildDate>
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		<title>By: karlos</title>
		<link>http://www.linuxgames.com/archives/5357/comment-page-1#comment-9359</link>
		<dc:creator>karlos</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-9359</guid>
		<description><![CDATA[Does anyone know of anything similar to this for native Linux?  A single-player CRPG engine that allows the creation of new adventures?


-Karl
]]></description>
		<content:encoded><![CDATA[<p>Does anyone know of anything similar to this for native Linux?  A single-player CRPG engine that allows the creation of new adventures?</p>
<p>-Karl</p>
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		<title>By: kamikaze</title>
		<link>http://www.linuxgames.com/archives/5357/comment-page-1#comment-9366</link>
		<dc:creator>kamikaze</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-9366</guid>
		<description><![CDATA[Nope.  I&#039;d have probably at least considered using that instead of making my own, if I&#039;d been able to find one with a scripting language and not point-and-drool construction.

But making Linux-only games is not a great idea if you can instead make a game that works on multiple platforms.  Java is one way to do that.  Pygame is another.  C/C++ and SDL work, if and only if you have all those platforms to compile it on.

I really like having games on my Linux box - I do everything with Linux.  But I also really don&#039;t like dictating platform to my users.  I&#039;m frustrated whenever I see a neat game that says &quot;Requires Windows&quot;, leaving me out in the cold just because I want to use a better OS.  Why would I want to make my players feel that bad?  I want them to have fun playing my games, and I&#039;m under no delusion that my games, no matter how great they are, will ever make people switch platforms.  It ain&#039;t gonna happen.

And really, what would being native give you?  You need to install Java 1.2+ if you don&#039;t have it, and then it&#039;s all but indistinguishable from a native game.  I can only think of two Java-mandated artifacts in the engine currently.

-- &lt;a href=&quot;http://kuoi.asui.uidaho.edu/~kamikaze/&quot;&gt;Mark Hughes&lt;/a&gt;
Hephaestus RPG construction kit: http://kuoi.asui.uidaho.edu/~kamikaze/Hephaestus/
]]></description>
		<content:encoded><![CDATA[<p>Nope.  I&#8217;d have probably at least considered using that instead of making my own, if I&#8217;d been able to find one with a scripting language and not point-and-drool construction.</p>
<p>But making Linux-only games is not a great idea if you can instead make a game that works on multiple platforms.  Java is one way to do that.  Pygame is another.  C/C++ and SDL work, if and only if you have all those platforms to compile it on.</p>
<p>I really like having games on my Linux box &#8211; I do everything with Linux.  But I also really don&#8217;t like dictating platform to my users.  I&#8217;m frustrated whenever I see a neat game that says &#8220;Requires Windows&#8221;, leaving me out in the cold just because I want to use a better OS.  Why would I want to make my players feel that bad?  I want them to have fun playing my games, and I&#8217;m under no delusion that my games, no matter how great they are, will ever make people switch platforms.  It ain&#8217;t gonna happen.</p>
<p>And really, what would being native give you?  You need to install Java 1.2+ if you don&#8217;t have it, and then it&#8217;s all but indistinguishable from a native game.  I can only think of two Java-mandated artifacts in the engine currently.</p>
<p>&#8211; <a href="http://kuoi.asui.uidaho.edu/~kamikaze/">Mark Hughes</a><br />
Hephaestus RPG construction kit: <a href="http://kuoi.asui.uidaho.edu/~kamikaze/Hephaestus/" rel="nofollow">http://kuoi.asui.uidaho.edu/~kamikaze/Hephaestus/</a></p>
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