Return to Castle Wolfenstein 1.1b and Single-Player Demo
January 18th, 2002 by CrusaderVersion 1.1b of Return to Castle Wolfenstein has been released by id Software’s Timothee “TTimo” Besset.
Changes:
- General stuff:
- made the installers and binaries more BSD friendly
- Alt+Enter shortcut toggles between windowed and fullscreen
- Single Player:
- initial public release
- Multiplayer:
- fixed a giant memory leak
As noted in the changelog, this release includes binaries for the single-player game, so you can take on Himmler’s occult war machine under Linux now :).
Moreover, a demo for the single-player game is now available. TTimo also states that when the Macintosh version is released, it will have a Linux-friendly file tree (as of right now you need to utilize Wine to install RTCW from the Win32 CD). The Linux installer will then likely be updated to support installation from the Mac CD for users without Wine.
Return to Castle Wolfenstein 1.1b Download:
id Software FTP
3DDownloads (Mirror) – Note: Use Texas server.
Return to Castle Wolfenstein SP Demo:
id Software FTP
Return to Castle Wolfenstein SP Demo – No Media (if you already have the SP demo pakfiles from the Win32 demo):
id Software FTP




November 30th, -0001 at 12:00 am
Thanks TTImo and every one at ID who have worked on this game and for making it possible to play in linux! We love you!!
November 30th, -0001 at 12:00 am
I’m in progress of mirroring this at my site. Currently the binaries are mirrored (demo in progress). URL:
ftp://david.hedbor.org/wolf/
November 30th, -0001 at 12:00 am
I’ll get the question out of the way – when will tuxgames be packaging this with RTCW? Is it too “beta-ish” at the moment?
November 30th, -0001 at 12:00 am
See the topic.
November 30th, -0001 at 12:00 am
Any plan for a native Linux CD ?
I won’t buy a Win32 CD and there is much less chances I get a Mac one !
November 30th, -0001 at 12:00 am
I sent some feedback yesterday asking when the SP version was going to be ready, and this is how they respond. Sweet!
Extra kudos for fixing the gaping memory leak which thrashed my machine to hell.
JAWOHL!!
November 30th, -0001 at 12:00 am
ROCK!
November 30th, -0001 at 12:00 am
I’ve ben waiting for this ever since the Windows version was released! Thank you TTimo, you’re my hero :)
November 30th, -0001 at 12:00 am
Is anyone else having problems with the single player binary? Multi-player works perfectly but SP shuts down as soon as I try click on the difficulty level.
I don’t see any errors in the log, infact it the last two lines are this:
Sys_LoadDll(qagame) succeeded!
Shutdown tty console
November 30th, -0001 at 12:00 am
anyone else setup any other mirrors for the file?
November 30th, -0001 at 12:00 am
My order is going in next week. Tuxgames- Rock the Fuck On.
November 30th, -0001 at 12:00 am
Has a anybody been able to use savegames created by the Windows version? I have copied the files to .wolf/main/save and they appear in the list, but when i try to load a game, i get an error about insufficent disk space [... no, i do have enough free disk space ;-) ]
November 30th, -0001 at 12:00 am
Good game!
November 30th, -0001 at 12:00 am
Worked first time!
Hooray for TTimo ….
Linux gaming takes another step forward.
–Dweebs
November 30th, -0001 at 12:00 am
When I load wolf I just get a black screen, just after the libgl inits (doesn’t hang comp). Didn’t happen on the mp binaries (they worked perfect)..The only difference is that this time I simlinked the pak files instead of copying them for space reasons. Would this cause it to die? can’t think it would.
November 30th, -0001 at 12:00 am
is anyone else expierencing tons of crashes while in the menus? When i first turn it on, i must move very quickly and start a game before it crashes. Once i’m in the game its perfect, so its just the menus. This occurs both for wolfspdemo and wolfmpdemo. Any ideas?
btw, i play in blackbox, so that gnome solution listed above wont help me.
November 30th, -0001 at 12:00 am
The single player game is even better I expected. Very impressive work, thanks TTimo.
November 30th, -0001 at 12:00 am
I hope that tuxgames test this “a lot” before shipping. seems to me that it have been quite much problems with this game so far .. for a lot of people.
November 30th, -0001 at 12:00 am
Single player works fine for me but when in multiplayer after i connect and level finishes loading it crashes there. I can’t do anything to get out and have to hard reboot the system. Has anyone experienced this problem and figured out a fix for this? I am runing Mandrake 8.1 gamer edition in kde.
oh and btw I tried running in WineX and it crashes in same place in multiplayer under WineX which makes me think it is some sort of network setting. Anyone have any clues?
November 30th, -0001 at 12:00 am
hmm, I’m having trouble with the Single Player Demo on Redhat 7.2:
Parsing menu file:ui/pregame.menu
Parsing menu file:ui/test.menu
Parsing menu file:ui/ingame_help.menu
UI menu load time = 783 milli seconds
— Common Initialization Complete —
Opening IP socket: localhost:27960
Hostname: localhost.localdomain
Alias: localhost
IP: 127.0.0.1
Started tty console (use +set ttycon 0 to disable)
Received signal 11, exiting…
Shutdown tty console
[brandon@localhost wolfenstein-spdemo]$
June 2nd, 2003 at 7:42 pm
Havent figured this one out.
ET 2.55 linux-i386 May 27 2003
—– FS_Startup —–
Current search path:
/home/bryan/.etwolf/etmain
/usr/local/games/enemy-territory/etmain/pak0.pk3 (3725 files)
/usr/local/games/enemy-territory/etmain/mp_bin.pk3 (4 files)
/usr/local/games/enemy-territory/etmain
———————-
3729 files in pk3 files
execing default.cfg
couldn’t exec language.cfg
couldn’t exec autoexec.cfg
Hunk_Clear: reset the hunk ok
——- Input Initialization ——-
Joystick is not active.
————————————
Bypassing CD checks
—– Client Initialization —–
—– Initializing Renderer —-
——————————-
—– Client Initialization Complete —–
—– R_Init —–
…loading libGL.so.1: Initializing OpenGL display
…setting mode 4: 800 600
Using XFree86-VidModeExtension Version 2.2
XF86DGA Mouse (Version 2.0) initialized
XFree86-VidModeExtension Activated at 800×600
Using 8/8/8 Color bits, 16 depth, 0 stencil display.
Xlib: extension “XFree86-DRI” missing on display “:0.0″.
GL_RENDERER: Mesa GLX Indirect
***********************************************************
You are using software Mesa (no hardware acceleration)!
Driver DLL used: libGL.so.1
If this is intentional, add
“+set r_allowSoftwareGL 1″
to the command line when starting the game.
***********************************************************
…WARNING: could not set the given mode (4)
Initializing OpenGL display
…setting mode 3: 640 480
Using XFree86-VidModeExtension Version 2.2
XF86DGA Mouse (Version 2.0) initialized
XFree86-VidModeExtension Activated at 640×480
Received signal 11, exiting…
December 1st, 2003 at 4:09 am
I also get this while starting the single player mode:
Received signal 11, exiting…
Shutdown tty console
I’ve tried the suggested commands, that all targeted the sound system but there was no change on the problem at all.
What Kernel do the guys use where the game starts?
Maybe the problems got solved using the 2.6 Kernel… who knows…
January 14th, 2007 at 7:11 pm
sorry, but i can’t open this link. can u help me?
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