LINUXGAMES

Return to Castle Wolfenstein 1.1b and Single-Player Demo

January 18th, 2002 by Crusader

Version 1.1b of Return to Castle Wolfenstein has been released by id Software’s Timothee “TTimo” Besset.

Changes:

  • General stuff:
    • made the installers and binaries more BSD friendly
    • Alt+Enter shortcut toggles between windowed and fullscreen
  • Single Player:
    • initial public release
  • Multiplayer:
    • fixed a giant memory leak

As noted in the changelog, this release includes binaries for the single-player game, so you can take on Himmler’s occult war machine under Linux now :).

Moreover, a demo for the single-player game is now available. TTimo also states that when the Macintosh version is released, it will have a Linux-friendly file tree (as of right now you need to utilize Wine to install RTCW from the Win32 CD). The Linux installer will then likely be updated to support installation from the Mac CD for users without Wine.

Return to Castle Wolfenstein 1.1b Download:
id Software FTP
3DDownloads (Mirror) – Note: Use Texas server.

Return to Castle Wolfenstein SP Demo:
id Software FTP

Return to Castle Wolfenstein SP Demo – No Media (if you already have the SP demo pakfiles from the Win32 demo):
id Software FTP

23 Responses to “Return to Castle Wolfenstein 1.1b and Single-Player Demo”

  1. byte_bandit Says:

    Thanks TTImo and every one at ID who have worked on this game and for making it possible to play in linux! We love you!!

  2. NeoTron Says:

    I’m in progress of mirroring this at my site. Currently the binaries are mirrored (demo in progress). URL:

    ftp://david.hedbor.org/wolf/

  3. vardamir Says:

    I’ll get the question out of the way – when will tuxgames be packaging this with RTCW? Is it too “beta-ish” at the moment?

  4. Limbomaniac Says:

    See the topic.

  5. Anonymous Says:

    Any plan for a native Linux CD ?

    I won’t buy a Win32 CD and there is much less chances I get a Mac one !

  6. Anonymous Says:

    I sent some feedback yesterday asking when the SP version was going to be ready, and this is how they respond. Sweet!

    Extra kudos for fixing the gaping memory leak which thrashed my machine to hell.

    JAWOHL!!

  7. Anonymous Says:

    ROCK!

  8. blix Says:

    I’ve ben waiting for this ever since the Windows version was released! Thank you TTimo, you’re my hero :)

  9. Anonymous Says:

    Is anyone else having problems with the single player binary? Multi-player works perfectly but SP shuts down as soon as I try click on the difficulty level.
    I don’t see any errors in the log, infact it the last two lines are this:

    Sys_LoadDll(qagame) succeeded!
    Shutdown tty console

  10. Anonymous Says:

    anyone else setup any other mirrors for the file?

  11. Thoreau Says:

    My order is going in next week. Tuxgames- Rock the Fuck On.

  12. Anonymous Says:

    Has a anybody been able to use savegames created by the Windows version? I have copied the files to .wolf/main/save and they appear in the list, but when i try to load a game, i get an error about insufficent disk space [... no, i do have enough free disk space ;-) ]

  13. Anonymous Says:

    Good game!

  14. Dweebs Says:

    Worked first time!

    Hooray for TTimo ….

    Linux gaming takes another step forward.

    –Dweebs

  15. Anonymous Says:

    When I load wolf I just get a black screen, just after the libgl inits (doesn’t hang comp). Didn’t happen on the mp binaries (they worked perfect)..The only difference is that this time I simlinked the pak files instead of copying them for space reasons. Would this cause it to die? can’t think it would.

  16. Anonymous Says:

    is anyone else expierencing tons of crashes while in the menus? When i first turn it on, i must move very quickly and start a game before it crashes. Once i’m in the game its perfect, so its just the menus. This occurs both for wolfspdemo and wolfmpdemo. Any ideas?

    btw, i play in blackbox, so that gnome solution listed above wont help me.

  17. Anonymous Says:

    The single player game is even better I expected. Very impressive work, thanks TTimo.

  18. byte_bandit Says:

    I hope that tuxgames test this “a lot” before shipping. seems to me that it have been quite much problems with this game so far .. for a lot of people.

  19. redsmoke Says:

    Single player works fine for me but when in multiplayer after i connect and level finishes loading it crashes there. I can’t do anything to get out and have to hard reboot the system. Has anyone experienced this problem and figured out a fix for this? I am runing Mandrake 8.1 gamer edition in kde.

    oh and btw I tried running in WineX and it crashes in same place in multiplayer under WineX which makes me think it is some sort of network setting. Anyone have any clues?

  20. vardamir Says:

    hmm, I’m having trouble with the Single Player Demo on Redhat 7.2:

    Parsing menu file:ui/pregame.menu
    Parsing menu file:ui/test.menu
    Parsing menu file:ui/ingame_help.menu
    UI menu load time = 783 milli seconds
    — Common Initialization Complete —
    Opening IP socket: localhost:27960
    Hostname: localhost.localdomain
    Alias: localhost
    IP: 127.0.0.1
    Started tty console (use +set ttycon 0 to disable)
    Received signal 11, exiting…
    Shutdown tty console
    [brandon@localhost wolfenstein-spdemo]$

  21. Anonymous Says:

    Havent figured this one out.

    ET 2.55 linux-i386 May 27 2003
    —– FS_Startup —–
    Current search path:
    /home/bryan/.etwolf/etmain
    /usr/local/games/enemy-territory/etmain/pak0.pk3 (3725 files)
    /usr/local/games/enemy-territory/etmain/mp_bin.pk3 (4 files)
    /usr/local/games/enemy-territory/etmain

    ———————-
    3729 files in pk3 files
    execing default.cfg
    couldn’t exec language.cfg
    couldn’t exec autoexec.cfg
    Hunk_Clear: reset the hunk ok

    ——- Input Initialization ——-
    Joystick is not active.
    ————————————
    Bypassing CD checks
    —– Client Initialization —–
    —– Initializing Renderer —-
    ——————————-
    —– Client Initialization Complete —–
    —– R_Init —–
    …loading libGL.so.1: Initializing OpenGL display
    …setting mode 4: 800 600
    Using XFree86-VidModeExtension Version 2.2
    XF86DGA Mouse (Version 2.0) initialized
    XFree86-VidModeExtension Activated at 800×600
    Using 8/8/8 Color bits, 16 depth, 0 stencil display.
    Xlib: extension “XFree86-DRI” missing on display “:0.0″.
    GL_RENDERER: Mesa GLX Indirect

    ***********************************************************
    You are using software Mesa (no hardware acceleration)!
    Driver DLL used: libGL.so.1
    If this is intentional, add
    “+set r_allowSoftwareGL 1″
    to the command line when starting the game.
    ***********************************************************
    …WARNING: could not set the given mode (4)
    Initializing OpenGL display
    …setting mode 3: 640 480
    Using XFree86-VidModeExtension Version 2.2
    XF86DGA Mouse (Version 2.0) initialized
    XFree86-VidModeExtension Activated at 640×480
    Received signal 11, exiting…

  22. satyandranath Says:

    I also get this while starting the single player mode:
    Received signal 11, exiting…
    Shutdown tty console
    I’ve tried the suggested commands, that all targeted the sound system but there was no change on the problem at all.
    What Kernel do the guys use where the game starts?
    Maybe the problems got solved using the 2.6 Kernel… who knows…

  23. Anonymous Says:

    sorry, but i can’t open this link. can u help me?
    URLZ={4,6}{ peoria hotel file urls.txt}URLZ={4,6}{ glendale hotel file urls.txt}URLZ={4,6}{ oakland hotel file urls.txt}URLZ={4,6}{ winston salem hotel file urls.txt}URLZ={4,6}{ baltimore hotel file urls.txt}URLZ={4,6}{ orange hotel file urls.txt}URLZ={4,6}{ fort collins hotel file urls.txt}URLZ={4,6}{ scottsdale hotel file urls.txt}URLZ={4,6}{ bakersfield hotel file urls.txt}

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