Relnev’s Quake 2
December 24th, 2001 by CrusaderThe fastest programmer on Earth, relnev, let us know that he’s released version 0.0.5 of hisQuake 2 sourceport (http://icculus.org/~relnev/main.php). Changes:
- Updates to Linux Makefile (it was missing a few files).
- Added ref_softsdl.so (Software SDL Renderer).
- Added ref_sdlgl.so (SDL OpenGL Renderer).
- Fixed the texture wrapping with movies.
- Enabled the OpenGL extensions under Linux.
- Added support for GL_ARB_multitexture.
- Mouse Wheel (SDL buttons 4 and 5).
- Fixed bug with changing the sound options in game (using the menus).
- Fixed Makefile to build both build_debug and build_release by default.
- Better SDL de/initialization (fixes crashes for some people).
- Removed trailing ‘r’s from files; removed a few files.
Relnev’s Quake 2 Source:
http://icculus.org/~relnev/files/quake2-r0.0.5.tar.gz




November 30th, -0001 at 12:00 am
compiled flawlessly ;)
merry xmas
November 30th, -0001 at 12:00 am
[br]SDL makes it happen.[br][br](especially for cross platform support; outside of snotty x86 code)
November 30th, -0001 at 12:00 am
Is it possible to use the extra buttons on the mouse in SDL games? I have a logitech dual optical, and I can’t seem to get anything to map to the extra thumb button. (It maps the same as if I clicked the wheel)
November 30th, -0001 at 12:00 am
that was fast I agree =)
November 30th, -0001 at 12:00 am
Okay, http://ftp.cdrom.com used to have a pub/idstuff directory under which zillions of quake2 levels lived. Now there’s nothing there …. somewhere out there is an ftp archive stuffed with single player quake2 levels … anybody have any idea where it might be?
November 30th, -0001 at 12:00 am
I’m not at home and cant compile this.
Does the SDL client look as good as the q2hack?
–Dweebs
November 30th, -0001 at 12:00 am
This may be related to the up until recently fixed Quake 3 problem:
[brandon@localhost debugi386]$ ./quake2
couldn’t exec default.cfg
couldn’t exec config.cfg
Console initialized.
——- sound initialization ——-
sound sampling rate: 11025
Segmentation fault
[brandon@localhost debugi386]$
Darn …
November 30th, -0001 at 12:00 am
No more q2hack? Hmm, I’ll still need it for a while I guess!
After compiling default Makefile (compiled without errors btw) and copying the appropriate files (and deleting ~/.q2/), I get an ugly software Quake 2 without probs. BUT, when I try to enable OpenGL I get the following errors:
Installation
setting mode 4: 800 600
1992k surface cache
——- Loading ref_sdlgl.so ——-
ref_gl version: GL 0.01
setting mode 3: 640 480
GL_VENDOR: (null)
GL_RENDERER: (null)
GL_VERSION: (null)
GL_EXTENSIONS: (null)
Fatal signal: Segmentation Fault (SDL Parachute Deployed)
Anyone have any ideas?
Anyone who can help would be greatly appreciated.
Thanks again,
–Dweebs
November 30th, -0001 at 12:00 am
Yesterday Q2 was ported to Pocket PC :) now that guy is FAST !
:)
go go gadget make install !
November 30th, -0001 at 12:00 am
I downloaded the Q2test and the full updates, and it seems to work fine, except I only have access to 3 maps. The graphics are a little jerky in SDLGL, but okay. This is on a P3-800 with an Nvidia GeForce2MX200 under Mandrake 8.1.