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	<title>Comments on: Quake 2 Source GPL&#8217;ed</title>
	<atom:link href="http://www.linuxgames.com/archives/5257/feed" rel="self" type="application/rss+xml" />
	<link>http://www.linuxgames.com/archives/5257</link>
	<description>Embrace your Inner Penguin</description>
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		<title>By: </title>
		<link>http://www.linuxgames.com/archives/5257/comment-page-1#comment-8324</link>
		<dc:creator></dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-8324</guid>
		<description><![CDATA[since half-life uses the quake2 engine, does this mean at some point someone may be able to hack up a native linux version of half-life?
(i have no idea if this is feasable, tell me if i&#039;m completely off-base =)]]></description>
		<content:encoded><![CDATA[<p>since half-life uses the quake2 engine, does this mean at some point someone may be able to hack up a native linux version of half-life?<br />
(i have no idea if this is feasable, tell me if i&#8217;m completely off-base =)</p>
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		<title>By: The_Dougster</title>
		<link>http://www.linuxgames.com/archives/5257/comment-page-1#comment-8327</link>
		<dc:creator>The_Dougster</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-8327</guid>
		<description><![CDATA[It is probably little known that [b]Kingpin[/b] actually works fine in Linux. One downloads a linux binary from Xatrix and copies the pak files from the cdrom like as is done with Quake2. It is so like the Quake2 Linux binary that the q2hack Perl script can even be used with it for full-screen and DGA mouse under X11v4x with GLX. This is a pretty fun game and well worth getting it out of a bargain bin if you can find it. Like I said, it works fine with my Debian Woody , kernel 2.4.1x and NVidia GLX. The Quake2 Colossus for Linux is also a good deal because the two expansion packs are very cool and well worth it.
 Now that the main engine is GPL you will want this so that you have the pak files.]]></description>
		<content:encoded><![CDATA[<p>It is probably little known that [b]Kingpin[/b] actually works fine in Linux. One downloads a linux binary from Xatrix and copies the pak files from the cdrom like as is done with Quake2. It is so like the Quake2 Linux binary that the q2hack Perl script can even be used with it for full-screen and DGA mouse under X11v4x with GLX. This is a pretty fun game and well worth getting it out of a bargain bin if you can find it. Like I said, it works fine with my Debian Woody , kernel 2.4.1x and NVidia GLX. The Quake2 Colossus for Linux is also a good deal because the two expansion packs are very cool and well worth it.<br />
 Now that the main engine is GPL you will want this so that you have the pak files.</p>
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	<item>
		<title>By: </title>
		<link>http://www.linuxgames.com/archives/5257/comment-page-1#comment-8329</link>
		<dc:creator></dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-8329</guid>
		<description><![CDATA[it claims to not have been checked under linux, but zoid&#039;s makefiles are still there.. anyone know how to get this sucker to build under linux? :)

ashridah]]></description>
		<content:encoded><![CDATA[<p>it claims to not have been checked under linux, but zoid&#8217;s makefiles are still there.. anyone know how to get this sucker to build under linux? :)</p>
<p>ashridah</p>
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	<item>
		<title>By: </title>
		<link>http://www.linuxgames.com/archives/5257/comment-page-1#comment-8332</link>
		<dc:creator></dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-8332</guid>
		<description><![CDATA[The twilight team may be porting this to SDL eventually, by the way (twilight is a q1-based engine).  I&#039;m glad q2hack can finally meet its end ;)]]></description>
		<content:encoded><![CDATA[<p>The twilight team may be porting this to SDL eventually, by the way (twilight is a q1-based engine).  I&#8217;m glad q2hack can finally meet its end ;)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: </title>
		<link>http://www.linuxgames.com/archives/5257/comment-page-1#comment-8339</link>
		<dc:creator></dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-8339</guid>
		<description><![CDATA[http://www.icculus.org/~relnev/quake2-r0.0.2.tar.gz uses SDL 1.2 for software (ref_softsdl.so) and OpenGL (ref_sdlgl.so).]]></description>
		<content:encoded><![CDATA[<p><a href="http://www.icculus.org/~relnev/quake2-r0.0.2.tar.gz" rel="nofollow">http://www.icculus.org/~relnev/quake2-r0.0.2.tar.gz</a> uses SDL 1.2 for software (ref_softsdl.so) and OpenGL (ref_sdlgl.so).</p>
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	<item>
		<title>By: </title>
		<link>http://www.linuxgames.com/archives/5257/comment-page-1#comment-8341</link>
		<dc:creator></dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-8341</guid>
		<description><![CDATA[i&#039;ll soon ba able to play q2 on my powerpc :)]]></description>
		<content:encoded><![CDATA[<p>i&#8217;ll soon ba able to play q2 on my powerpc :)</p>
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	<item>
		<title>By: ZlatkO</title>
		<link>http://www.linuxgames.com/archives/5257/comment-page-1#comment-8342</link>
		<dc:creator>ZlatkO</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-8342</guid>
		<description><![CDATA[While I&#039;m happy that id decided to release the Q2 source code, I&#039;m wondering why they didn&#039;t give us the latest version, which is 3.20, IIRC. Hmmm ... oh well, off to compile that beast anyway. 8-)]]></description>
		<content:encoded><![CDATA[<p>While I&#8217;m happy that id decided to release the Q2 source code, I&#8217;m wondering why they didn&#8217;t give us the latest version, which is 3.20, IIRC. Hmmm &#8230; oh well, off to compile that beast anyway. 8-)</p>
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