Crystal Space 0.92r001

December 12th, 2001 by Alkini

Version 0.92r001 of the 3D game development kit Crystal Space has been released; changes include:

  • several improvements to AWS
  • several memory leaks have been fixed
  • new debugging graph tool to help debug leaks
  • it is now possible to assign names to lightmap caches so that when the level is reloaded later the lightmap cache is still valid
  • there is a new tutorial application on collision detection and hierarchical objects
  • several parts of the documentation have been updated
  • there have been several minor API changes
  • several smaller new features like the ability to sort a render priority (for example, the alpha render priority will now sort objects back to front)
  • fixed a very bad bug in the collision detection plugin
  • there have also been some global optimizations on some core classes

Crystal Space 0.92r001 downloads:

2 Responses to “Crystal Space 0.92r001”

  1. byte_bandit Says:

    keep up the good work … I love you all =)

  2. eisenwulf Says:

    Keep pushing, CS team. All I need is a 1.0.0 version and I’m off making games with the CS logo on them. It’s been a long time in the making and I’ve been practicing up on all my skills to use the CS engine. I’m sure that once the API is finally done and modular, so, too, shall my abilities be complete.

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