Kohan’s nondescript red box and awkward title shroud what’s easily one of the year’s most well-designed real-time strategy games. Not since 1997 have there been quite so many real-time strategy games in a single year–but Kohan showed most of them up with its brilliant focus on combat between companies of units, rather than just individual units. The game takes micromanagement out of your hands, letting you focus squarely on strategy. It’s pretty surprising that it’s taken a developer this long to figure out a system like Kohan’s. But that just goes to show how impressive Kohan really is.
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