Mandrake Linux Gamer Edition

October 20th, 2001 by Crusader

Blue’s News is reporting that MandrakeSoft andTransGaming are teaming up to sell a Mandrake Linux Gamer Edition, which will include a port of the The Sims (at least, I’m assuming it’s a port, and not based on WINE), and a packaged version of WineX for end-users. Hopefully whatever build they include will run more titles than the CVS snapshots I’ve tried :/.

Anyway, what do you guys think? Is this a viable way to get gamers on to Linux? I’d prefer real ports, but for impatient people who’ll just get the Win32 version and dual-boot, maybe this is the best option.

12 Responses to “Mandrake Linux Gamer Edition”

  1. comrad Says:

    is there any proof for it, that its a sim-port??? otherwise, no. i definitly dont think its the right way. distributions should do it more like redhat and suse. redhat gives away a game with every deluxe version and suse has also parsec and some more games with their professional version.
    they should also add all loki demos e.g.


    HOLARSE.NET – German Linux Gaming

  2. chunky Says:

    Give mandrake a fucking clap. They’ve successfully started advertising something that’s been ported as running just fine under wine. IIRC, someone tried this with JA2, too.

    This is about as bad an idea as I’ve heard in ages, as far as vanilla commercial linux ports go. Well done, Mandrake. I hope you’re pleased with yourselves.

    Gary (-;

  3. chunky Says:

    Wine can never catch up. It’s simple. No matter how fast they can write code, the goalposts will never stop moving, and I’m pretty damn sure they’re moving too fast, partly deliberately.

    Wine, also, is actively demonstrating that developers don’t need to develop for linux. They don’t even need to think about it. They can write stuff that works fine in wine, then linux people still buy it.

    Just to prove that I _do_ understand what’s going on here, here’s the flip-side:

    Wine makes windows people use linux.
    I understand that.
    But in the end, I believe they go back to windows when nothing works as well as it did in windows, and nothing new is coming to Linux because wine is so great.

    I think wine is a bad idea.

    If you want to run windows games, run windows. If you also want linux on your machine, that’s cool. But get over it. Arbitrary game XXX will _never_ work as well in linux as it does on a sensibly configured windows box.

    IMHO, though, there _is_ a justifiable cause for wine-alikes. It’s when a business is migrating to linux/solaris/bsd/whatever on it’s desktops, and appX is still required.

    The thing is, there’s a perfectly good application to do that. Called “twin”. It was designed to be more of a way to run serious NT apps than mickey-mouse DirectX games. And it works FAR better at what it does.

    Gary (-;

    PS Let’s not start a wine war, though. We’ve all heard it before. I’d like to know what people think are the merits [if any] of a proper linux distro based on its ability to run wine.

  4. subnet_rx Says:

    why not put all of this WINE effort into porting CS and StarCraft natively? And put NATIVE programs on the professional distributions only sold in stores. You end up supporting the distro, and you support the Linux game makers.

  5. bakiller Says:

    did anyone look at the TransGaming site…It has a new splash screen that says the new site will be out oct. 22…Thats monday! Cant wait to see what it has.

  6. pizzathief Says:

    I’ve been updating my cvs copy of the wineX code for a while now , and it’s just not compiling.

    Is there a cvs version I can grab that does compile successfully?

  7. Anonymous Says:

    Ok, we can wait 1/2 years for a truely 100% native port from loki (Anyone seen FAKK2 or Deus Ex recently???)

    OR we can get quick, stable, fast ports from TransGaming, using WineX.

    For all those outthere that think people can just toss a magic ball and port a game, it doesnt happen. TransGaming i’m sure would have many contracts with EA regarding The Sims. It aint going to be some half assed piece of crap, I would think itl be pretty good quality.

    Now, the ‘catch up’ issue. Thats a total load of crap. Ever since win95 the win32 api really hasnt changed that much. Some things have, but the only real big ones are: DirectX! Suprise! And thats what TransGaming is working on. If you ask me, they are not going to fall behind this ‘catch up’ game.

    If you want companies like Loki to succeed, we need a user base. To get a user base for linux desktop gaming we need ALOT of games and Quick! TransGaming can do that for us.

    So dont “hate” them and boycot them because they use the WINE api rather than SDL. Its the _same_ thing except the WINE api is a copy of the win32 api! Its not emulation.

  8. raindog Says:

    The difference is, OS/2 cost the same as Windows and ultimately did less (from a Windows user’s perspective.) They never even got the Win32 stuff working until their big clients had already given up and started migrating desktops to Win95/NT (I know, I worked for one such big client and consulted at a number of others.)
    There are MANY medium to large companies dying to dump Microsoft and using WINE would let them move all their internal VB apps over one at a time rather than having to convert them all to Delphi or Blackadder or whatever before going live. Any good IT manager will tell you a move from one OS to another without migration tools is a no-go.
    None of which has any bearing on this announcement, because OS/2 never went after gamers, “Warp” or no. Even if they had, the scenarios would still be different.
    OS/2: “Hey, buy our $199 operating system because it’s more stable and you can even run some DOS games under emulation!”
    Linux: “Hey, try our free operating system because… well, DUH…. and you can even run some of your current Windows games under emulation!”
    Playing the “eww, it’s PROPRIETARY” card doesn’t wash, because if you’re that against proprietary software you’re not going to be playing anything resembling a current hit game anyway.
    Finally, no matter how few major titles have been released with Linux versions, that’s still more than OS/2 ever got. We’ve already dodged that bullet. Think of it as a primitive version of “Bleemcast”, a legacy support mechanism, not the sum total of gaming support.
    I have misgivings about the timing of this announcement (obviously intended to get stuff on shelves in time for Xmas) but it is a valid strategy.
    p.s. I won’t be getting rid of the win98 on my laptop because MIDI/audio recording under Linux still blows. Now, if TG or CW or someone was releasing support for VST and DX plugins and instruments, I would be getting my gold card out. I’ve used Timidity for years but there are some places free software hasn’t gone yet.

  9. vardamir Says:

    We should get an insider at Microsoft who relays Windows and DirectX API’s back to the Wine Project or Transgaming and this would be a big push for windows on the desktop. Is it legal? No. Are monopolies legal? No. Are monopolies ethical? No. Is microsoft a desktop monopoly? Yes. (linux and mac os market share simply aren’t enought to count). Is this idea ethical? yes.

  10. phoenix Says:

    So, is this going to be Linux bundled with a secretly developed, semi-decently working version of WineX?

  11. troll Says:

    Man i have gas.. *poot* but anyway… Whats a gaming edition? Is the distro the same?

  12. Anonymous Says:

    the windows DX API will become the standard by which all games are coded. wineX will become Just as goot as DX for windows and mac will make a version for its self.

    I am betting that the windows File formats from the office apps will do the same…but thats a diff story….

    opening DX will get rid of native porting, and many OSs will begin to integrate it into the system.

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