LINUXGAMES

John Carmack Update

May 30th, 1999 by Marv

I noticed on the 3dFinger that John Carmack decided to give his thoughts on Linux. He points out that Redhat 6.0/GNOME is making Linux finally on the level where it can be a commmerical desktop competitor to Windows or MacOS. My personal favorite quote is this after he found an issue with the Matrox G200 GLX drivers in Linux:

The cool part is that this driver is completely open source. I downloadedthe project code, browsed through it a bit, and changed two lines of code tofix the bug. That RULES.

You can read the whole thing here and it is worth your time to check out.

UPDATE:
Carmack also updated his Q3 worklog with his latest changes to the source tree yesterday:

* dynamic curve level of detail
r_subdivisions determines the maximum level
of detail, r_lodCurveError determines how
quickly polygons are pulled out with distance
* devmap sets cheats 1, map sets cheats 0
* change weapon item upscale to 1.5 instead of 2
* always toss items forward, even if looking up or down
* draw ammo in grey while weapons are reloading
* change railgun shader while reloading
* fixed head models not showing proper skin
* skip all shell eject code when cg_brassTime 0
* fixed sound memory overallocation
* profiling and rearrangement
* fixed dead spectator bug

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