Release 11 of the Crystal Space beta 0.13 is out… changes in this new version:
- Dynamic LOD for triangle meshes with vertex morphing
- MazeD runs again and can save/load (but is not fully stable)
- Optimized triangle drawing
- Implemented lightmaps on curves! MUCH improved lightmap precalculation (use ‘-recalc’ to see the effect)
- Other platform specific fixes and optimizations
The new source tree (as well as documentation, levels, and extra utilities) is available from the Crystal Space download page.