At this time, the toolset will be for Win32 only. That may change later, but this is the current plan.
Trent Oster then posted some additional clarification:
The toolset is developed in a rapid application development environment created by Borland, called C++ Builder. Borland was discussing a Linux version of C++ Builder, but I haven’t heard anything for a while now. If they did a Linux versnio we could get the toolset ported to Linux. The DM Client uses the game engine, so it will be multiplatform.
The toolset being referred to is utilized to create new adventure modules forthe AD&D-based RPG. Keep in mind that the game proper(client and server) is still being targeted for aLinux release.