Loki sent out a press releaseregarding the book that they co-authored with John “overcode” Hall.
WRITE THE GAMES LINUX PEOPLE PLAY
New book teaches how to program Linux games with SDL, Open AL, and other APIs
San Francisco, CA–No Starch Press and Loki Software today announcedthe launch of the complete and authoritative guide to developinggames for Linux. PROGRAMMING LINUX GAMES: LEARN TO WRITE THE GAMESLINUX PEOPLE PLAY (August 2001, 1-886411-49-2, $39.95, paperback, 432pp., http://www.nostarch.com/?plg) guides readers through all theimportant Linux development tools and gaming APIs, with a specialfocus on Simple DirectMedia Layer (SDL). Written by the gamingmasters at Loki Software, this book is the ultimate resource forLinux game developers.
PROGRAMMING LINUX GAMES discusses important multimedia toolkits whileteaching the basics of Linux game programming. It includes detailedcoverage of Linux graphics and audio interfaces as well as lots ofreal-world examples. Readers learn how to:
* Use the Simple DirectMedia Layer (SDL) library to build a powerfulscrolling game engine (complete with environmental audio and anembedded scripting system)
* Play sound effects and music with OSS, ALSA, ESD, and OpenAL
* Manage compressed audio streams with Ogg Vorbis
* Build a multiplayer game with TCP/IP sockets
* Write games for the Linux framebuffer console
* Construct professional-quality installation scripts for their games
* Distribute their game to the Linux community
Available in bookstores, from Loki Software(http://www.lokigames.com/orders), or from No Starch Press(1-800-420-7240, http://www.nostarch.com), PROGRAMMING LINUX GAMES isthe ultimate resource for writing and developing Linux games.