David Hedbor sent in the following release announcement:
SDLmm is a C++ glue for SDL, or the Simple DirectMedia Layer, which isa generic API that provides low level access to audio, keyboard,mouse, joystick, 3D hardware via OpenGL, and 2D framebuffer acrossmultiple platforms.
SDLmm aims to stay as close as possible to the C API while takingadvantage of native C++ features like object orientation. We will alsoaim at being platform independent as much as possible. I.e we’ll tryto support ever platform supported by SDL.
SDLmm 0.1.5 Source: